Wearable Device XR Connection State Visualization

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Solution Overview

Problem

Existing electronic devices struggle to provide an intuitive and immersive user experience in extended reality (XR) environments by effectively visualizing connection states between devices.

Innovation Solution

A wearable device equipped with a display, communication circuit, and camera, which identifies external electronic devices, establishes connections, and displays visual objects representing connection states, allowing users to interact with these visual objects to manage connections.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If connection states between devices are visualized in XR environments, then user experience and usability are improved, but device complexity increases

Engineering Contradiction:
ImproveusabilityVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system segments the connection state visualization into distinct visual objects that can be independently displayed and interacted with. Each visual object represents a specific connection state and can be separately managed, allowing the complex connection management function to be broken down into manageable visual elements that enhance usability without overwhelming the user.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces visual objects as intermediaries between the connection state data and the user. These visual objects serve as a mediator that translates complex connection information into intuitive visual representations, making it easier for users to understand and manage device connections without directly interacting with complex system data.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple external electronic devices are identified and connected, then adaptability and versatility improve, but difficulty of detecting and measuring connection states increases

Engineering Contradiction:
ImproveadaptabilityVSAvoiddifficulty of detecting connection states
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system employs color changes in visual objects to indicate different connection states between devices. By using color variations, the system provides an intuitive and easy-to-detect visual feedback mechanism that allows users to quickly understand connection status without complex measurements or detections, thereby reducing the difficulty of detecting connection states while maintaining high adaptability.

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The patent creates visual objects that copy or represent the actual connection states between devices. These visual representations replicate the connection information in an easily perceivable form, allowing users to detect and understand connection states without directly measuring the complex underlying connection parameters.

Inventive Principle:
Principle #26Copying

3Ease of operation

If visual objects representing connection states are displayed, then user experience improves, but loss of information about connection details increases

Engineering Contradiction:
Improveuser experienceVSAvoidloss of connection details
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The visual objects are designed to be dynamic and interactive, allowing users to access additional connection details by interacting with the visual objects. This dynamic nature enables the system to provide both simplified visual representations for good user experience and detailed connection information when needed, preventing information loss through on-demand disclosure of details.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system transitions from static connection state display to multi-dimensional interaction. Users can interact with visual objects in various dimensions (e.g., tapping, hovering, clicking) to reveal different levels of connection information. This dimensional approach allows the system to maintain simplicity for basic viewing while providing comprehensive details upon user interaction, thus preventing information loss.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20250029336A1Electronic device and method for displaying connection state in virtual environment
Publication Date: 2025.01.23 SAMSUNG ELECTRONICS CO LTD
  • US20250029336A1 patent drawing
  • US20250029336A1 patent drawing
  • US20250029336A1 patent drawing

AI summary

A wearable device comprises a display, a communication circuit, at least one processor, and memory storing instructions. The instructions, when executed by the at least one processor, cause the wearable device to: establish a first connection with a first external electronic device of the plurality of external electronic devices by using the communication circuit; identify a second external electronic device of the plurality of external electronic devices within a field of view of the wearable device; display, through the display, a first visual object representing the first connection, based on identifying an event associated with the first connection; and based on an input obtained for the first visual object for establishing a second connection between the first external electronic device and a second external electronic device, cease displaying of the first visual object and display, through the display, a second visual object representing the second connection.