Weather-Driven Virtual Object Deformation in Game Scene Display

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Solution Overview

Problem

Existing game development technologies struggle to create realistic simulations of weather effects, such as rising and falling water, due to the need for time-consuming and costly changes in pre-drawn animations when scene modifications occur.

Innovation Solution

A method and apparatus that acquire weather configuration information to set target weather, determine deformation parameters for virtual objects, and adjust rendering parameters in real-time to control the deformation of these objects, enhancing realism and interaction states based on weather conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If pre-drawn animations are used to simulate weather effects, then the implementation is simple, but the realism of the simulation is poor and modification costs increase

Engineering Contradiction:
Improverealism of simulationVSAvoidcomplexity of animation system
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent replaces the mechanical system of pre-drawn animations with a computational rendering system that uses physics-based deformation parameters. Instead of playing fixed animation sequences, the system calculates real-time deformation of virtual objects based on weather conditions, substituting manual animation mechanics with automated physical simulation

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent changes the approach from fixed animation frames to dynamic parameter adjustment. By modifying deformation parameters based on weather configuration information, the system enables continuous adjustment of object shapes and states to reflect realistic weather effects without requiring new animation assets

Inventive Principle:
Principle #35Parameter changes

2Manufacturing precision

If pre-drawn animations are modified to match scene changes, then the simulation accuracy improves, but the development time and cost increase

Engineering Contradiction:
Improveaccuracy of simulationVSAvoiddevelopment time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system enables virtual objects to automatically adapt to weather changes through self-service deformation. Instead of requiring developers to manually adjust animations for each scene change, the objects autonomously deform according to weather parameters, making the system self-adjusting and reducing human intervention

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent transforms static pre-drawn animations into dynamic, real-time deformable objects. The virtual objects can continuously change their state based on weather conditions, allowing the simulation to adapt dynamically to scene modifications without requiring pre-planned animation variations

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250332511A1Method and apparatus for displaying game scene, and electronic device and storage medium
Publication Date: 2025.10.30 NETEASE (HANGZHOU) NETWORK CO LTD
  • US20250332511A1 patent drawing
  • US20250332511A1 patent drawing
  • US20250332511A1 patent drawing

AI summary

The method for displaying a game scene includes: acquiring weather configuration information for the game scene, and setting a target weather for the game scene according to the weather configuration information; acquiring a deformation parameter of a target virtual object in the game scene under the target weather; and adjusting a rendering parameter of the target virtual object according to the deformation parameter, thereby controlling the target virtual object to deform in the game scene.