Weather Texture Mapping for Real-Time Virtual Object Visualization
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Solution Overview
Problem
Current visualization of weather in digital environments is limited to static data, failing to reflect real-time impacts and interactions due to constraints such as data sparsity, dataset variability, and limited computing resources, making it difficult to visualize physics-based weather impacts on virtual objects.
Innovation Solution
A system and method that converts weather data into physics-based impacts using texture models, applying calculated physics-based effects to virtual objects within digital environments, optimizing computing resources through scalable real-time visualization.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Use of energy by stationary object
If static data is used for weather visualization, then computing resources are conserved, but real-time impacts and interactions cannot be reflected
Solution Approach 1:
The patent replaces complex physics-based weather simulation with texture mapping techniques. Instead of calculating physics-based weather impacts in real-time, the system uses pre-computed texture maps that are applied to virtual objects, substituting a computationally intensive mechanical simulation system with a more efficient graphical rendering approach.
Solution Approach 2:
The patent creates texture maps that are copies of weather data visualizations. These texture maps are generated from weather data and then applied to virtual objects, allowing the system to display weather effects without performing real-time physics calculations. The texture maps serve as simplified copies that convey weather information efficiently.
2Reliability
If physics-based weather impacts are calculated and applied to virtual objects, then realistic weather visualization is achieved, but computing resource demands increase
Solution Approach 1:
The patent replaces complex physics-based weather simulation with texture mapping techniques. Instead of calculating physics-based weather impacts in real-time, the system uses pre-computed texture maps that are applied to virtual objects, substituting a computationally intensive mechanical simulation system with a more efficient graphical rendering approach.
Solution Approach 2:
The patent applies partial physics-based weather impacts by selecting and applying only the most relevant weather effects to virtual objects based on their properties. Rather than calculating all possible weather interactions, the system performs partial calculations for each object type, reducing overall computational demands while maintaining visualization realism.
3Reliability
If comprehensive weather data is processed, then accurate weather visualization is achieved, but data sparsity and variability constraints make visualization difficult
Solution Approach 1:
The patent extracts only the essential weather parameters needed for visualization from comprehensive weather data. Instead of processing all available weather data, the system identifies and extracts key parameters such as temperature, precipitation, and wind information, converting them into texture map formats that can be efficiently applied to virtual objects.
Solution Approach 2:
The patent transforms weather data parameters into visual texture map parameters. The system converts numerical weather data (temperature, humidity, precipitation) into visual properties (color, opacity, texture patterns) that can be directly applied to virtual objects, changing the parameter representation from numerical data to graphical properties.
Data Source
AI summary
Techniques are described with respect to a system, method, and computer program product for visualizing weather in a digital environment. An associated method includes; receiving a plurality of weather data; converting the plurality of weather data for a texture model associated with a plurality of virtual objects associated with the digital environment; and visualizing at least one derivative of the conversion in the digital environment based on the model.


