Weather Texture Mapping for Real-Time Virtual Object Visualization

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current visualization of weather in digital environments is limited to static data, failing to reflect real-time impacts and interactions due to constraints such as data sparsity, dataset variability, and limited computing resources, making it difficult to visualize physics-based weather impacts on virtual objects.

Innovation Solution

A system and method that converts weather data into physics-based impacts using texture models, applying calculated physics-based effects to virtual objects within digital environments, optimizing computing resources through scalable real-time visualization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Use of energy by stationary object

If static data is used for weather visualization, then computing resources are conserved, but real-time impacts and interactions cannot be reflected

Engineering Contradiction:
Improvecomputing resourcesVSAvoidreal-time weather impact reflection
Core Design Contradiction:
Use of energy by stationary objectVSReliability

Solution Approach 1:

The patent replaces complex physics-based weather simulation with texture mapping techniques. Instead of calculating physics-based weather impacts in real-time, the system uses pre-computed texture maps that are applied to virtual objects, substituting a computationally intensive mechanical simulation system with a more efficient graphical rendering approach.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent creates texture maps that are copies of weather data visualizations. These texture maps are generated from weather data and then applied to virtual objects, allowing the system to display weather effects without performing real-time physics calculations. The texture maps serve as simplified copies that convey weather information efficiently.

Inventive Principle:
Principle #26Copying

2Reliability

If physics-based weather impacts are calculated and applied to virtual objects, then realistic weather visualization is achieved, but computing resource demands increase

Engineering Contradiction:
Improveweather visualization realismVSAvoidcomputing resource demands
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent replaces complex physics-based weather simulation with texture mapping techniques. Instead of calculating physics-based weather impacts in real-time, the system uses pre-computed texture maps that are applied to virtual objects, substituting a computationally intensive mechanical simulation system with a more efficient graphical rendering approach.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent applies partial physics-based weather impacts by selecting and applying only the most relevant weather effects to virtual objects based on their properties. Rather than calculating all possible weather interactions, the system performs partial calculations for each object type, reducing overall computational demands while maintaining visualization realism.

Inventive Principle:
Principle #16Partial or excessive action

3Reliability

If comprehensive weather data is processed, then accurate weather visualization is achieved, but data sparsity and variability constraints make visualization difficult

Engineering Contradiction:
Improveweather visualization accuracyVSAvoiddata processing complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent extracts only the essential weather parameters needed for visualization from comprehensive weather data. Instead of processing all available weather data, the system identifies and extracts key parameters such as temperature, precipitation, and wind information, converting them into texture map formats that can be efficiently applied to virtual objects.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent transforms weather data parameters into visual texture map parameters. The system converts numerical weather data (temperature, humidity, precipitation) into visual properties (color, opacity, texture patterns) that can be directly applied to virtual objects, changing the parameter representation from numerical data to graphical properties.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12573123B2Visualizing weather in digital environments
Publication Date: 2026.03.10 THE WEATHER CO LLC
  • US12573123B2 patent drawing
  • US12573123B2 patent drawing
  • US12573123B2 patent drawing

AI summary

Techniques are described with respect to a system, method, and computer program product for visualizing weather in a digital environment. An associated method includes; receiving a plurality of weather data; converting the plurality of weather data for a texture model associated with a plurality of virtual objects associated with the digital environment; and visualizing at least one derivative of the conversion in the digital environment based on the model.