Weave Video System for Distributed Game Tape Analysis
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Solution Overview
Problem
Existing methods for game-tape analysis in sports are slow and require central location analysis, making it difficult to segment game tape relevantly for specific aspects of the game.
Innovation Solution
The weave video system allows users to segment and annotate game tapes into short, focused clips (tile videos) and compile them into themed videos (weave videos) for analysis, accessible on mobile devices without requiring video editing knowledge.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If game tape analysis is performed using existing methods, then analysis can be conducted with simple tools, but the analysis process is slow and requires central location gathering
Solution Approach 1:
The system segments game tape into discrete, analyzable units by allowing users to create individual clips at specific moments during playback. Each clip can be independently viewed, annotated, and shared, enabling distributed analysis without requiring the entire team to gather at a central location.
Solution Approach 2:
The system introduces a digital intermediary platform that mediates between the game tape and the analysis team. This platform enables remote access to game clips through mobile devices, eliminating the need for physical central location gathering while maintaining collaborative analysis capabilities.
2Loss of information
If game tape is analyzed in its entirety, then all game aspects are covered, but it is difficult to segment relevant portions for specific analysis objectives
Solution Approach 1:
The system automatically segments game tape into discrete clips based on user-selected moments during playback. Each clip represents a specific game event or play, making it easy to organize and analyze particular aspects of the game while preserving the ability to access the complete game tape when needed.
Solution Approach 2:
The system performs preliminary segmentation of the game tape into manageable clips before analysis begins. Users can preview and select specific moments during initial playback, pre-organizing the content into relevant segments that can be quickly accessed during subsequent analysis sessions.
3Manufacturing precision
If video editing software is used to create focused clips, then relevant game moments can be extracted, but the process requires specialized knowledge and complicated software
Solution Approach 1:
The system enables users to create focused clips through an intuitive interface that requires no video editing expertise. Users simply pause the game tape at desired moments and the system automatically extracts and saves the clip, eliminating the need for complex editing software or specialized knowledge.
Solution Approach 2:
The system replaces traditional mechanical video editing processes with automated digital extraction. Instead of manually cutting and assembling video segments using complex software, the system automatically generates focused clips from selected timestamps, simplifying the workflow while maintaining precision.
Data Source
AI summary
Methods, devices, and systems for segmenting and annotating videos for analysis are disclosed. A user identifies specific moments of the video that provide a teachable moment. A pre-context and a post-context portion of the video surrounding the identified moment are used to create a tile video. One or more tile videos are compiled in a user-defined order to generate a weave video with a specific focus or theme. The generated weave video is shared with one or more users and can be annotated to facilitate teaching and/or discussion.


