Web Board Game Contest Hosting System with Structured Leagues

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Solution Overview

Problem

Current web board game systems promote gambling and lack fair tournament structures, with issues such as unfair player matching, indefinite game participation, and inadequate prevention of fraudulent activities, leading to regulatory challenges and player dissatisfaction.

Innovation Solution

A method and system for hosting club-competition web board game contests that require players to join a game club, with structured leagues and tournaments, fair player allocation, time limits, penalty systems, and transparent ranking based on winning points, penalty points, and usage time, funded by advertisement revenue.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If web board games allow unlimited game participation and indefinite play, then player engagement and entertainment value are improved, but gambling-related issues and fraudulent activities increase

Engineering Contradiction:
Improvegame participation flexibilityVSAvoidgambling and fraud risks
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent divides the continuous game participation into discrete, time-limited contest sessions with structured leagues and tournaments. Players participate in specific contest periods rather than indefinite play, segmenting the gaming experience into regulated episodes that maintain engagement while preventing gambling behaviors.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements periodic contests with defined start and end times, creating structured gaming cycles. Leagues operate in seasons with specific durations, and tournaments are held at scheduled intervals. This periodic structure provides entertainment value while naturally preventing indefinite continuous play that could lead to gambling issues.

Inventive Principle:
Principle #19Periodic action

2Ease of operation

If web board games use simple player matching, then ease of operation is improved, but tournament fairness and competitiveness deteriorate

Engineering Contradiction:
Improveplayer matching simplicityVSAvoidtournament fairness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent implements a feedback-based matching system that considers player performance history, win/loss records, and contest results. The server automatically adjusts player pairings based on accumulated data from previous contests, ensuring that matched opponents have comparable skill levels. This feedback mechanism maintains fairness while operating transparently in the background.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent changes the matching parameters dynamically based on contest type, league stage, and player performance metrics. Different weighting factors are applied for different contest formats (e.g., go-stop vs. poker), and the system adjusts matching criteria throughout the league season based on accumulated performance data, optimizing fairness for each specific context.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If web board games lack structured contest formats, then ease of operation is improved, but player satisfaction and contest legitimacy deteriorate

Engineering Contradiction:
Improvecontest organization simplicityVSAvoidcontest legitimacy
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent segments contests into distinct hierarchical levels: leagues with multiple teams playing regular season games, followed by tournament brackets for advancement. This segmentation creates a structured progression path that enhances legitimacy while the server automatically manages the complexity of scheduling, scoring, and advancement rules.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic contest structures where league formats and tournament brackets are automatically generated and adjusted by the server based on participant numbers and performance. The system adapts the contest structure in real-time during seasons, modifying pairings, advancement criteria, and scheduling while maintaining overall structural integrity and legitimacy.

Inventive Principle:
Principle #15Dynamics

4Adaptability or versatility

If web board games do not implement time limits, then player flexibility is improved, but contest fairness and productivity deteriorate

Engineering Contradiction:
Improveplayer scheduling flexibilityVSAvoidcontest completion efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent implements periodic time limits for contests, leagues, and tournaments with defined start and end times. Each contest session has a predetermined duration, and the server automatically manages timing, notifications, and completion. This creates structured gaming periods that enhance fairness and efficiency while the overall league structure provides flexibility for player participation across different time windows.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS11183025B2Method and system for holding club-competition web board game contest
Publication Date: 2021.11.23 KIM BEOUNG CHEON
  • US11183025B2 patent drawing
  • US11183025B2 patent drawing
  • US11183025B2 patent drawing

AI summary

A method and a system for hosting a club-competition web board game contest are provided wherein, in connection with a web board game such as go-stop, poker, or mahjong, a company becomes a game club owner, users become players affiliated to game clubs, and players affiliated to different game clubs can enjoy game contests in league and tournament types.