Web-Browser Scripted Lighting Control for Immersive Peripheral Effects
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current virtual reality systems lack individualized, stand-alone devices capable of delivering target-specific haptic effects with next-generation realism and low latency, and they do not integrate well with home-use systems, nor do they employ learning-based approaches to enhance user input processing or trigger haptic responses based on computer vision processing of audio/video signals.
Innovation Solution
A modular, programmable haptic system that uses a combination of fan assemblies, temperature control elements, and sensors to deliver variable air flow and temperature, integrated with a learning-based approach and computer vision processing to create a precise and immersive experience, allowing for real-time haptic responses to user input and environmental data.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a plurality of sensory mechanisms are integrated with a user-surrounding platform or rig, then the sensory experience realism is improved, but the device complexity and installation requirements increase
Solution Approach 1:
The patent divides the haptic system into multiple independent towers, each capable of delivering specific haptic effects (air flow, temperature, vibration). This segmentation allows the system to provide comprehensive sensory experience while maintaining individual unit simplicity for easier installation and home use.
Solution Approach 2:
The haptic towers are designed as multi-functional units that can deliver various haptic effects through different mechanisms (fans for air flow, heating/cooling elements for temperature, vibrators for tactile feedback). This universality reduces the need for multiple specialized devices, simplifying installation while maintaining sensory realism.
2Adaptability or versatility
If computer vision processing is used to trigger haptic effects from unscripted audio/video feeds, then the adaptability and immersion are improved, but the processing time and latency increase
Solution Approach 1:
The system pre-processes and analyzes audio/video content to identify haptic-triggering events before they occur. By preparing haptic commands in advance based on predicted events, the system reduces latency when actual events occur, maintaining both adaptability and real-time responsiveness.
Solution Approach 2:
The system continuously monitors audio/video feeds and provides real-time feedback to adjust haptic output. This closed-loop approach allows the system to adapt to unscripted content dynamically while optimizing response timing to minimize perceived latency.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables a highly immersive and customizable haptic experience with low latency, allowing users to simulate various haptic situations without the need for large installations, and integrates seamlessly with home-use systems, overcoming limitations of existing VR systems by using computer vision to trigger haptic effects directly from audio/video signals.
Implementation Method 1
a fan assembly creating air flow of variable intensity
Implementation Method 2
an integrated temperature element within a duct, which treats the air flow with variable temperature
Data Source
AI summary
A method for controlling at least one light-emitting peripheral device (LEPD) for an immersive effect comprising the steps of: layering at least one of a static, inert, or dynamic content from a web-browser page further comprising an interface configured for at least one of script input for custom lighting effects or standard lighting effect requests via a standard user-interface input; rendering the web-browser page to an off-screen buffer visualized as at least a two-dimensional effects plane; applying a geo-positional transform and scaling of virtual LEPD's within the effects plane and capturing at least a region of the rendered webpage; and controlling a light effect emitted from the at least one LEPD corresponding to the effects plane transformed/scaled virtual LEPD and captured region of the rendered web-browser page.


