Web-Based Game System for Automated League Simulation
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing game simulation methods and systems face challenges with spatial and temporal constraints, as they require program installation on terminals and are limited to specific devices, making it inconvenient for users to participate in league games, especially sports games, which also restricts accessibility and flexibility in team management and chemistry representation.
Innovation Solution
A web-based game method and system that groups users into level-based leagues, allowing automatic game processing at predetermined intervals, with the option to include bot teams, and provides a user interface to set team features and abilities, determining chemistry values between characters for enhanced gameplay representation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a program is installed on a terminal to enable simulation, then the simulation can run on that terminal, but it creates spatial constraints and requires program installation which reduces accessibility
Solution Approach 1:
The patent implements a web-based simulation system that can be accessed through web browsers on multiple types of terminals (smartphones, tablets, PCs, smartwatches) without requiring separate program installations. The server provides universal access to the simulation service across different devices through a standardized web interface, eliminating the need for device-specific program installation while maintaining simulation functionality.
2Productivity
If simulation runs at predetermined time intervals through association between multiple users, then league games can be simulated, but it creates temporal constraints and reduces flexibility
Solution Approach 1:
The system implements automatic league game processing where the server autonomously manages team associations, schedules games at predetermined intervals, and executes simulations without requiring continuous user intervention. Users can participate by simply accessing the system at any time to view or manage their teams, while the server handles the time-critical operations automatically, eliminating temporal constraints for user participation.
3Adaptability or versatility
If team features and abilities are applied to characters based on user settings, then gameplay is enhanced, but system complexity increases
Solution Approach 1:
The system segments team management into distinct modular components: team feature management (separate from character management), character ability assignment, and chemistry value calculation. Each module operates independently and can be configured separately through the user interface. This segmentation allows users to manage complex team features without being overwhelmed by the entire system's complexity, as each feature can be adjusted independently.
4Measurement precision
If chemistry values are determined and applied between characters based on their relationships, then simulation representation is enhanced, but calculation complexity increases
Solution Approach 1:
The system replaces complex manual chemistry calculations with an automated server-based calculation mechanism. The server automatically determines chemistry values between characters based on their relationships (such as team affiliation, nationality, age differences) using predefined algorithms, and applies these values to enhance simulation representation. This substitution of automated calculation for manual processes reduces the perceived complexity for users while maintaining precise chemistry value determination.
Data Source
AI summary
A game method and a game system to perform the method and embodied as a computer, the method including configuring a level-based league for teams of users, performing a league game between teams included in the level-based league at predetermined time intervals regardless of whether the users connect to the game system, providing runtime broadcasting information about the league game to a terminal of a user in response to a request for observing the league game from the user that connects to the game system over a network, during a period in which the league game is ongoing, and calculating and managing a progress result of the league game.


