Web Simulation Game Scene Rendering From User-Specific Data

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Solution Overview

Problem

Existing game promotion methods, such as pre-generated game videos and page switching, lack interactivity and richness, consuming memory space and causing poor display performance due to large data loads.

Innovation Solution

A game data processing method that integrates a web simulation game with a game engine, allowing user-specific data interaction and rendering, utilizing big data technologies for efficient data exchange between a web front end and game engine front end, and backend, to generate user-specific game scene data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If pre-generated game videos are used for promotion, then information about the online game can be provided to users, but users cannot select data they intend to obtain and interactivity is lost

Engineering Contradiction:
Improveuser data selection capabilityVSAvoidinteractivity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent transforms static pre-generated videos into dynamic web simulation games where users can interactively select and control game data parameters. The web simulation game engine allows users to dynamically adjust game settings, character attributes, and scenario parameters, making the promotion content adaptable to user preferences while maintaining high interactivity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Users are empowered to self-select and customize game data according to their interests. The system provides tools for users to independently configure game parameters, choose specific scenarios, and control the simulation, eliminating the need for staff to pre-determine all content and enabling users to obtain exactly the information they intend to explore.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If page switching is used for promotion with staff manually switching between web page and online game, then users can view specific scenes, but the process is time-consuming and lacks fluency

Engineering Contradiction:
Improvescene viewing capabilityVSAvoidpromotion presentation time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent merges the web presentation page and the online game into a unified web simulation game environment. Instead of switching between separate pages, the game engine renders game scenes directly within the web page, allowing users to view specific scenes and interact with the game continuously without interruption or manual switching, thereby saving time and improving fluency.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system pre-loads and prepares game scene data and resources in advance through the web simulation game engine. By pre-generating and caching game场景 data, textures, and models, the system ensures that scenes can be displayed immediately when users navigate to them, eliminating loading delays and manual switching time while maintaining the ability to view specific scenes on demand.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If large amounts of game data are loaded for promotion, then rich game content can be displayed, but memory space is consumed and display performance deteriorates

Engineering Contradiction:
Improvegame promotion content richnessVSAvoidmemory consumption
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent segments game data into modular components including scene data, character models, textures, and configuration parameters. The web simulation game engine loads only the necessary segments based on user selections and current scene requirements, rather than loading all game data at once. This segmented approach allows rich game content to be displayed while minimizing memory consumption by loading data on-demand.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system optimizes data loading by applying local quality principles - loading high-detail assets only for currently viewed scenes while using lower-detail placeholders or pre-rendered images for background or less important elements. The web simulation game engine dynamically adjusts data quality and resolution based on the specific scene being displayed and user device capabilities, ensuring rich visual content while managing memory usage efficiently.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12434149B2Game data processing method and apparatus, computer, and readable storage medium
Publication Date: 2025.10.07 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12434149B2 patent drawing
  • US12434149B2 patent drawing
  • US12434149B2 patent drawing

AI summary

Embodiments of this application disclose a game data processing method and apparatus, a computer, and a readable storage medium. The method includes displaying a game loading screen in a web presentation page in response to a game data loading request for a web simulation game; obtaining user game data in a client game associated with the web simulation game based on the game data loading request, and calling a game engine of the web simulation game to obtain, through the game engine of the web simulation game, game scene data of the web simulation game that is generated based on the user game data; and displaying a game scene screen rendered based on the game scene data of the web simulation game, the game scene screen responsive to a game interactive operation associated with the web simulation game.