Web-Based Videoconference Virtual Environment with Navigable Avatars

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Solution Overview

Problem

Conventional videoconferencing technologies lack the social interaction and spatial awareness of in-person meetings, leading to difficulties in private conversations and efficient communication, especially with multiple participants, and face performance issues due to bandwidth and hardware limitations.

Innovation Solution

A device and system that enables videoconferencing in a virtual environment by mapping video streams onto three-dimensional avatars within a virtual space, allowing users to navigate and interact, with volume adjustments based on distance and direction to simulate spatial awareness and private conversation areas.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional videoconferencing displays multiple participants in rectangular frames, then all participants can be seen, but spatial awareness and social interaction are lost

Engineering Contradiction:
Improvespatial awarenessVSAvoidvirtual environment system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D rectangular video frames to a 3D virtual environment where participants are represented as avatars with video feeds displayed on their surfaces. This dimensional change restores spatial awareness by allowing participants to see each other's positions, orientations, and relative distances in a three-dimensional space, recreating the social dynamics of in-person meetings.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If video streams from multiple participants are transmitted simultaneously, then all participants can communicate, but network bandwidth and device performance deteriorate

Engineering Contradiction:
Improvecommunication efficiencyVSAvoidnetwork bandwidth
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The system implements differential video quality transmission based on spatial relationships. Video streams from participants closer to the viewer are transmitted at higher quality, while those farther away receive lower quality streams. This local quality adjustment optimizes bandwidth utilization by allocating resources according to spatial priority, maintaining communication efficiency while reducing overall network load.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system transmits video streams selectively based on participant position and relevance. Rather than transmitting full-quality video from all participants simultaneously, the system transmits video from the most relevant participants at high quality and uses lower quality or aggregated representations for others, reducing total bandwidth consumption while maintaining effective communication.

Inventive Principle:
Principle #16Partial or excessive action

3Adaptability or versatility

If audio from multiple speakers is mixed equally, then all voices are heard, but private conversations and side discussions become impossible

Engineering Contradiction:
Improveconversation privacyVSAvoidaudio processing system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The audio system applies spatial filtering to create different listening experiences based on participant position. Participants can privately converse with nearby participants while excluding distant participants from the audio mix. The system processes audio streams differently based on spatial relationships, allowing intimate conversations in corners of the virtual space while maintaining overall conference awareness.

Inventive Principle:
Principle #3Local quality

4Reliability

If video quality is maintained for all participants, then clear communication is achieved, but device performance slows with many participants

Engineering Contradiction:
Improvevideo qualityVSAvoiddevice performance
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system dynamically adjusts video quality based on participant position and relevance to the viewer. Participants in the foreground or actively speaking receive high-quality video streams, while those in the background receive lower quality streams. This selective quality maintenance ensures clear communication with important participants while reducing processing demands on devices handling multiple streams.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20220124284A1Web- based videoconference virtual environment with navigable avatars, and applications thereof
Publication Date: 2022.04.21 KATMAI TECH HLDG LLC
  • US20220124284A1 patent drawing
  • US20220124284A1 patent drawing
  • US20220124284A1 patent drawing

AI summary

Disclosed herein is a web-based videoconference system that allows for video avatars to navigate within the virtual environment. The system has a presented mode that allows for a presentation stream to be texture mapped to a presenter screen situated within the virtual environment. The relative left-right sound is adjusted to provide sense of an avatar's position in a virtual space. The sound is further adjusted based on the area where the avatar is located and where the virtual camera is located. Video stream quality is adjusted based on relative position in a virtual space. Three-dimensional modeling is available inside the virtual video conferencing environment.