Web XR Scene Generation Across Heterogeneous Mobile OS

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Solution Overview

Problem

Existing XR applications struggle with cross-platform compatibility across mobile devices with different operating systems, such as Android and iOS, leading to limitations in user device selection and inconsistent user experiences, particularly in heterogeneous environments like exhibition events.

Innovation Solution

A method and system that utilize a single API for generating XR scenes, combined with program code distribution systems, to enable cross-platform compatibility by leveraging web environments and sensors like accelerometers, gyroscopes, and lidars, allowing XR scenes to be generated and displayed consistently across diverse devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If dedicated XR applications are developed for specific operating systems, then XR scene generation stability is improved, but cross-platform compatibility deteriorates

Engineering Contradiction:
ImproveXR scene generation stabilityVSAvoidcross-platform compatibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent introduces a web environment as an intermediary layer between the XR application and the operating system. This web environment acts as a mediator that provides a unified interface for XR scene generation across different operating systems, eliminating the need for system-specific native applications while maintaining stable XR experience through standardized web-based APIs and processing mechanisms

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a universal XR generation platform using web technologies that can run on multiple operating systems simultaneously. The web environment serves multiple functions: it provides a common user interface, handles XR scene processing, manages device coordinates and orientation, and coordinates with various sensors across different mobile devices without requiring OS-specific customization

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If application developers adapt to a single operating system, then application performance is optimized, but user device choice is limited

Engineering Contradiction:
Improveapplication development efficiencyVSAvoiduser device choice
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The web environment serves as a mediator that allows developers to write XR applications once using web standards and have them execute on multiple operating systems. This intermediary layer handles the complexity of cross-platform compatibility, enabling developers to focus on XR content creation rather than adapting to different OS requirements, thereby maintaining development efficiency while expanding device compatibility

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent utilizes parameter changes in the web environment to adapt XR application behavior to different operating systems and device capabilities. By dynamically adjusting parameters such as API selection, sensor usage, and rendering settings based on the detected device and OS configuration, the system maintains optimized performance across heterogeneous devices without requiring separate application versions

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If web environment is used for XR generation, then cross-platform compatibility is improved, but access to operating system APIs is restricted

Engineering Contradiction:
Improvecross-platform compatibilityVSAvoidAPI access complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The web environment acts as an intermediary that translates diverse operating system-specific API calls into a unified web-based interface. This mediator layer handles the complexity of accessing device coordinates, orientation, and sensor data from different OSes through standardized web APIs, shielding developers from OS-specific complexity while maintaining cross-platform compatibility

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces direct mechanical access to operating system APIs with a web-based software layer. Instead of directly calling OS-specific functions, the system uses web technologies (JavaScript, HTML5, CSS3) as a substitute mechanism to access device capabilities through standardized interfaces, thereby simplifying cross-platform development while managing API access complexity

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Measurement precision

If sensor data is integrated for scene anchoring, then scene accuracy is improved, but processing complexity increases

Engineering Contradiction:
Improvescene anchoring accuracyVSAvoidprocessing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent merges multiple sensor data streams (accelerometer, gyroscope, lidar) into a unified processing pipeline within the web environment. By combining these sensors' inputs to determine device coordinates and spatial orientation, the system achieves accurate scene anchoring while the web-based architecture handles the processing complexity through integrated browser-based computation rather than requiring separate processing systems

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20260112108A1Method for generating XR scene using web environment of mobile user device
Publication Date: 2026.04.23 LLC ADDON
  • US20260112108A1 patent drawing
  • US20260112108A1 patent drawing

AI summary

The technical solution relates to the field of information technology, more specifically, to methods and techniques for creating extended reality (XR) scenes. There is a need to ensure the ability to create reliable and stable XR applications that allow for stable and reliable generation of an XR scene regardless of the operating system of the mobile user device. A method for generating an XR scene using web environment of a mobile user device is proposed. The technical result achieved by implementing the claimed technical solution, in addition to implementing the product and/or method for its intended purpose, is to ensure the reliability and stability of generating an XR scene using the web environment of a mobile user device. In some other aspects, the technical result achieved by implementing the claimed technical solution is also an increase in the stability of the XR scene.