Therapeutic Game Using Weighted Object Balancing for Dexterity

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Solution Overview

Problem

Current games lack an effective method to improve hand-eye coordination and dexterity, particularly for physical and occupational therapy applications.

Innovation Solution

A game that involves balancing a weighted object while performing challenges, using a spinner to select challenges, a game board for progress tracking, and challenge cards with timed requirements, enhancing hand-eye coordination and dexterity through balancing tasks.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a game involves balancing a weighted object while performing challenges, then hand-eye coordination and dexterity are improved, but the device complexity increases

Engineering Contradiction:
Improvehand-eye coordination improvementVSAvoidgame components complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The game is divided into separate functional components: a weighted object for balancing, challenge cards with specific tasks, a spinner for random challenge selection, and a game board for tracking progress. This segmentation allows each element to serve a specific therapeutic function while keeping the overall system manageable and adaptable for therapy sessions

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The weighted object serves multiple functions: it provides tactile feedback, serves as a focus point for hand-eye coordination, and can be manipulated in various ways depending on the challenge. The game board simultaneously tracks progress, provides visual feedback, and motivates players through a structured pathway, making the system versatile for different therapy goals

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If challenges require balancing within specified time frames, then productivity of therapy exercises is improved, but the difficulty of detecting and measuring performance increases

Engineering Contradiction:
Improvetherapy exercise efficiencyVSAvoidchallenge completion measurement
Core Design Contradiction:
ProductivityVSDifficulty of detecting and measuring

Solution Approach 1:

The game board provides immediate visual feedback when a challenge is successfully completed, with players physically moving their piece forward. The timer provides continuous feedback during challenge execution. This dual feedback system makes performance measurement objective and easily detectable, while maintaining high productivity through time constraints

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The game board is pre-configured with a defined path and spaces that represent progressive achievement levels. Challenge cards are prepared in advance with specific time requirements and performance criteria. This preliminary structuring allows for efficient measurement of progress without requiring complex real-time assessment during therapy sessions

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20230330513A1Game and method of playing the game
Publication Date: 2023.10.19 TOSH TASTIC LLC
  • US20230330513A1 patent drawing
  • US20230330513A1 patent drawing
  • US20230330513A1 patent drawing

AI summary

A game that is played with a weighted object, a plurality of challenge playing cards, and a score board. Each playing card of the plurality of playing cards includes a plurality of challenges the include a requirement for the player to balance the weighted object. The score board records a player's progress upon successfully completing a challenge. A method of playing the game is also provided.