Therapeutic Game Using Weighted Object Balancing for Dexterity
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current games lack an effective method to improve hand-eye coordination and dexterity, particularly for physical and occupational therapy applications.
Innovation Solution
A game that involves balancing a weighted object while performing challenges, using a spinner to select challenges, a game board for progress tracking, and challenge cards with timed requirements, enhancing hand-eye coordination and dexterity through balancing tasks.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a game involves balancing a weighted object while performing challenges, then hand-eye coordination and dexterity are improved, but the device complexity increases
Solution Approach 1:
The game is divided into separate functional components: a weighted object for balancing, challenge cards with specific tasks, a spinner for random challenge selection, and a game board for tracking progress. This segmentation allows each element to serve a specific therapeutic function while keeping the overall system manageable and adaptable for therapy sessions
Solution Approach 2:
The weighted object serves multiple functions: it provides tactile feedback, serves as a focus point for hand-eye coordination, and can be manipulated in various ways depending on the challenge. The game board simultaneously tracks progress, provides visual feedback, and motivates players through a structured pathway, making the system versatile for different therapy goals
2Productivity
If challenges require balancing within specified time frames, then productivity of therapy exercises is improved, but the difficulty of detecting and measuring performance increases
Solution Approach 1:
The game board provides immediate visual feedback when a challenge is successfully completed, with players physically moving their piece forward. The timer provides continuous feedback during challenge execution. This dual feedback system makes performance measurement objective and easily detectable, while maintaining high productivity through time constraints
Solution Approach 2:
The game board is pre-configured with a defined path and spaces that represent progressive achievement levels. Challenge cards are prepared in advance with specific time requirements and performance criteria. This preliminary structuring allows for efficient measurement of progress without requiring complex real-time assessment during therapy sessions
Data Source
AI summary
A game that is played with a weighted object, a plurality of challenge playing cards, and a score board. Each playing card of the plurality of playing cards includes a plurality of challenges the include a requirement for the player to balance the weighted object. The score board records a player's progress upon successfully completing a challenge. A method of playing the game is also provided.


