Weld Bead Cross-Section Simulation for Mechanical Property Prediction

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Solution Overview

Problem

Conventional welding simulation systems require significant computational power, limiting their implementation to computers with dedicated graphics processing units and making it difficult to simulate complex weld shapes or different welding materials, while also lacking precise modeling of material transfer during welding.

Innovation Solution

A method and system using augmented reality techniques to simulate welding operations, which includes hardware and software components for calculating, rendering, and displaying 3D graphics, allowing for precise simulation of welding processes, including the calculation of mechanical properties of weld beads and the representation of these properties in detail.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If conventional welding simulation techniques are used, then the simulation can be performed with basic computational resources, but the precision of material transfer modeling is insufficient

Engineering Contradiction:
Improvematerial transfer modeling precisionVSAvoidcomputational resources
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The weld bead is segmented into multiple cross-sections along its length. Each cross-section is modeled independently with specific geometric parameters (width, height, area, perimeter). This segmentation allows precise material transfer modeling at each section while distributing computational load, avoiding the need for continuous complex calculations along the entire weld bead.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent pre-calculates and stores geometric properties (area, perimeter, centroid coordinates) for each cross-section before performing welding simulations. These pre-computed values are then reused during material transfer calculations, eliminating redundant computations and enabling high precision modeling with reduced computational resource consumption.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If dedicated graphics processing units are used, then welding simulation can be performed, but the system complexity and cost increase

Engineering Contradiction:
Improvewelding simulation capabilityVSAvoidhardware requirements
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent replaces graphics-intensive rendering with analytical geometric calculations. Instead of using GPU-based visual simulation, the system uses CPU-based mathematical computations to calculate weld bead geometry, material transfer, and mechanical properties. This substitution enables welding simulation on standard computers without dedicated graphics processing units.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Measurement precision

If real welding tests are performed, then accurate mechanical property data can be obtained, but material consumption and environmental impact increase

Engineering Contradiction:
Improvemechanical property accuracyVSAvoidwelding material consumption
Core Design Contradiction:
Measurement precisionVSLoss of substance

Solution Approach 1:

The patent creates a virtual copy of the welding process through computational simulation. The simulated weld bead geometry and mechanical properties are derived from mathematical models that replicate real welding behavior without consuming physical welding materials. This virtual copying provides accurate mechanical property data while eliminating material consumption and environmental impact associated with real welding tests.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250200240A1Method and system for simulating welding operations
Publication Date: 2025.06.19 SEABERY NORTH AMERICA INC
  • US20250200240A1 patent drawing
  • US20250200240A1 patent drawing
  • US20250200240A1 patent drawing

AI summary

The invention relates to a method for simulating welding operations, designed to determine, in a simulation environment, the shape and volume of a weld bead (4) based on input welding parameters for each of the one or more passes (3, 3′, 3″) of welding material, wherein said shape and volume are calculated as a succession of interconnected cross sections (10). The method according to the invention comprises, advantageously, calculating the weld throat plane (11) associated with the cross sections (10) of the weld bead (4) for each pass (3, 3′,3″), and based on said weld throat plane (11), calculating one or more mechanical properties 10 of the weld bead (4) for said cross sections (10). The invention also relates to a simulation system comprising means configured for implementing the method described.