Wet Play Structure Segmented Course and Harness System

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Solution Overview

Problem

Traditional water theme park attractions, such as water slides, lack interactivity and do not encourage user participation, leading to passive experience and congestion issues due to limited thrill options for diverse user preferences.

Innovation Solution

A wet play structure incorporating a non-harnessed course, a harnessed course, and a zip-line section that can be integrated or used standalone, offering varying thrill levels and interactive elements like harness systems and RFID-enabled fluid conduits to enhance user experience and capacity, allowing families with different thrill tolerances to interact and navigate the structure together.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional water slides are used, then the structure is simple and easy to operate, but user interaction is limited and the experience is passive

Engineering Contradiction:
Improveease of operationVSAvoiduser interaction
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The water park attraction is divided into multiple distinct course types (non-harnessed course, harnessed course, zip-line section) that can be independently experienced or combined. Each course segment offers different interaction levels and thrill intensities, allowing users to engage actively rather than passively sliding through a single uniform attraction.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adapts to user preferences by offering multiple course configurations and thrill levels. Users can choose between non-harnessed and harnessed courses, combine different course types, or experience attractions in sequence, creating a dynamic and personalized experience rather than a static, one-size-fits-all ride.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If a single water slide attraction is provided, then the device complexity is low, but it does not accommodate diverse user thrill preferences leading to congestion

Engineering Contradiction:
Improvedevice complexityVSAvoidcapacity
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The attraction system is segmented into multiple independent course types (non-harnessed course with lower thrill level, harnessed course with moderate to high thrill level, and zip-line section with highest thrill level). This segmentation allows simultaneous operation of multiple courses, increasing overall capacity and reducing congestion while maintaining manageable complexity through standardized modular designs.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system varies key parameters including harness requirement (harnessed vs. non-harnessed), thrill intensity (low to high), and course configuration to create multiple attraction variants. These parameter changes enable the system to accommodate diverse user preferences and increase throughput capacity without proportionally increasing operational complexity.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If multiple course types with varying thrill levels are integrated, then user interaction and capacity increase, but the structure becomes more complex

Engineering Contradiction:
Improveuser interactionVSAvoidstructure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The harness system serves multiple functions across different course types - it is used in the harnessed course for safety, can be removed for the non-harnessed course portion, and is reused for the zip-line section. This multi-functionality reduces the need for separate safety equipment for each attraction type, managing structural complexity while maintaining high adaptability and user interaction across diverse course options.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

Multiple course types (non-harnessed course, harnessed course, and zip-line section) are merged into a single integrated wet play structure that can be experienced sequentially or independently. This consolidation provides multiple thrill options and increases capacity within one unified structure, managing complexity through integrated design rather than separate standalone attractions.

Inventive Principle:
Principle #5Merging (Combining)

4Ease of manufacture

If stand-alone water slides are used, then each attraction is simple to maintain, but vertical participant density is limited reducing profitability

Engineering Contradiction:
Improveease of manufactureVSAvoidvertical participant density
Core Design Contradiction:
Ease of manufactureVSProductivity

Solution Approach 1:

The multiple course types are arranged in a multi-leveled vertical configuration rather than spreading out horizontally. This vertical arrangement increases participant density by utilizing the vertical dimension, allowing more users to experience different course levels simultaneously. The modular design maintains ease of manufacture by using standardized components stacked vertically rather than complex horizontal expansions.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS9782682B2Wet play structure including a non-harnessed course and a harnessed course
Publication Date: 2017.10.10 ROPES COURSE
  • US9782682B2 patent drawing
  • US9782682B2 patent drawing
  • US9782682B2 patent drawing

AI summary

A wet play structure including a non-harnessed course and a harnessed course. The wet play structure can be located in an amusement park. The non-harnessed course and the harnessed course can be completely, or partially integrated to increase interaction between users. The wet play structure may include an elevated path configured to allow a user to traverse the elevated path. A track is configured to connect to a harness worn by the user while the user traverses the elevated path. In one aspect, the wet play structure may include a fluid conduit configured to transmit water onto the user while the user traverses the elevated path. In one aspect, a pool positioned beneath the elevated path and configured to contain water.