Wheel Section Group Selection for Player-Influenced Awards
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Solution Overview
Problem
Existing gaming systems lack a mechanism for players to meaningfully influence the outcome of secondary games by selecting groups of wheel sections, leading to a lack of engagement and potential wear on gaming systems due to unchanged symbols and paytables.
Innovation Solution
A gaming system that allows players to select groups of wheel sections, each associated with different amounts, where the outcome is determined by a randomly selected section within the chosen group, providing immediate results and varying probabilities or predetermined quantities.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a traditional wheel game is used where the wheel spins and stops at a randomly determined section, then the game operation is simple, but the player engagement and meaningful influence on award determination are insufficient
Solution Approach 1:
The wheel is segmented into multiple sections, each associated with different award amounts. The sections are further grouped into different groups, allowing players to select specific groups before the wheel spin. This segmentation enables players to strategically choose which sections they want to potentially win, adding meaningful influence to the otherwise random outcome.
Solution Approach 2:
Players perform a preliminary action by selecting a group of sections before the wheel is spun. This pre-selection allows players to influence the potential outcome by choosing which sections they want to target. The award is then determined based on both the randomly stopped section and whether it falls within the player's selected group, combining chance with strategic choice.
2Adaptability or versatility
If the wheel is divided into many sections with different amounts, then the award variety increases, but the game complexity and difficulty of understanding increase
Solution Approach 1:
The wheel is divided into multiple sections with different award amounts, and these sections are organized into distinct groups. This segmentation allows for award variety while maintaining clarity through the group structure, helping players understand and navigate the complexity.
Solution Approach 2:
The wheel sections are organized into multiple groups, adding a dimensional layer to the structure. Instead of just individual sections, players interact with groups of sections, creating a two-level hierarchy that manages complexity while preserving award variety.
3Adaptability or versatility
If players can select groups of sections, then player engagement and meaningful input increase, but the game rules and operation become more complex
Solution Approach 1:
Players perform a preliminary selection of a group of sections before the wheel spin. This pre-selection step gives players meaningful input and influence over the potential award, while the actual spin and outcome determination remain simple and intuitive.
Solution Approach 2:
The wheel sections are organized into distinct groups, making the selection process more manageable. Instead of selecting individual sections, players choose from predefined groups, which simplifies the interaction while still providing meaningful influence on the outcome.
Data Source
AI summary
Gaming systems and method that provide a wheel section group selection feature including a displayed wheel including a plurality of sections and displayed indications of different player selectable groups of the sections for a play of a game. For the play of the game, the gaming system enables the player to select one of the different selectable groups of sections for that play of the game. The gaming system determines any awards for the play of the game based on an indicated section of the wheel, the award amount displayed on the section, and based on the player selected section group.


