Wheel Bonus Trigger Accumulation for Volatility-Tuned Slot Games

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Solution Overview

Problem

Existing gaming machines lack variety in volatility (size and frequency of payouts), necessitating a need for improved options to manipulate probabilities and volatility in game design.

Innovation Solution

A gaming machine and system that incorporates a combination spinning reel and wheel game, using trigger symbols to accumulate feature games, with a weighting table to manipulate volatility, and composite feature games triggered by combinations of trigger symbols.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a combination spinning reel and wheel game with multiple trigger symbols is implemented, then the variety of feature games is increased, but the device complexity increases

Engineering Contradiction:
Improvevariety of feature gamesVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into distinct components: base game with spinning reels, bonus wheel spin feature, and multiple feature games. Each component operates independently with its own trigger symbols and rules, allowing the system to manage complexity through modular design while providing diverse gameplay options

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The bonus wheel serves multiple functions: it can award feature triggers, provide direct awards, and accumulate triggers for composite features. Multiple trigger symbols on the reels can trigger different features or composite features, allowing a single mechanism to support various game modes and feature combinations without requiring separate systems for each

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If weighting tables are used to manipulate volatility, then the ability to control game probabilities is improved, but the device complexity increases

Engineering Contradiction:
Improvemanipulation of volatilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system uses weighting tables that can be adjusted to change the probability of triggering features and the volatility of the game. By modifying parameters in the weighting tables, designers can control game characteristics without altering the fundamental game structure or requiring complex hardware changes

Inventive Principle:
Principle #35Parameter changes

3Productivity

If multiple trigger symbols are accumulated during base game play, then the frequency of feature games is increased, but the loss of time in accumulation increases

Engineering Contradiction:
Improvefrequency of feature gamesVSAvoidtime for accumulation
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

Trigger symbols are accumulated during base game play before feature games are activated. This preliminary accumulation phase allows the system to build up sufficient triggers to warrant feature game activation, ensuring that features are played at optimal intervals rather than too frequently or too sporadically

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The accumulation of trigger symbols continues throughout base game play without interruption. Rather than requiring complete game cycles or specific conditions to reset the accumulation, the system continuously tracks triggers, maintaining a steady progression toward feature game activation and reducing idle time between features

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS20260045148A1Gaming system and gaming machine with base game wheel bonus accumulation
Publication Date: 2026.02.12 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20260045148A1 patent drawing
  • US20260045148A1 patent drawing
  • US20260045148A1 patent drawing

AI summary

A gaming machine, gaming system and method of operating a gaming machine, which are adapted to implement a combination spinning reel and wheel game. During a base game, a plurality of different trigger symbols are provided on the reels, where one trigger symbol is associated with the wheel, and each of the other different trigger symbols is associated with a different feature having specified game play characteristics. Feature game trigger symbols can be accumulated during base game play from reel and from wheel spins and/or triggered by occurrence of a wheel spin trigger condition being fulfilled during base game play.