Widget Display Area Interface for Touchscreen Devices

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Solution Overview

Problem

Current electronic devices with touch-sensitive surfaces face inefficiencies in manipulating and accessing content objects, leading to cognitive burdens and increased energy consumption due to cumbersome navigation through menus.

Innovation Solution

Implementing a method that allows for faster and more efficient interaction through a widget display area on electronic devices with touch-sensitive surfaces, enabling users to easily add, remove, and configure widgets, reducing clutter and improving user interface efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional menu navigation methods are used to access and manipulate content objects, then the device interface is simple and easy to implement, but the user experiences cognitive burden and the process is time-consuming and energy-consuming

Engineering Contradiction:
Improveease of accessing content objectsVSAvoidtime to navigate menus
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The interface is segmented into multiple layers including a main display area, a contextual menu layer, and a widget configuration layer. This allows users to access different levels of functionality without navigating through a single deep menu structure, reducing the time and cognitive load required to reach content objects.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Widgets display preview information and configuration options directly on the main display area before the user commits to selecting or configuring them. This preliminary display of information allows users to make informed decisions quickly without entering separate menu screens, thereby reducing navigation time.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If conventional menu navigation methods are used to access and manipulate content objects, then the device interface is simple and easy to implement, but the user experiences cognitive burden

Engineering Contradiction:
Improveease of manipulating content objectsVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Different regions of the display area provide different types of information and interaction capabilities. The main display area shows widget previews with contextual information, while specific areas allow for direct manipulation. This localized functionality reduces the cognitive burden by presenting only relevant information in each area, while the overall interface remains relatively simple.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

Widgets act as intermediaries between the user and the underlying content objects or applications. They provide a simplified visual interface that mediates access to more complex functions, reducing the perceived interface complexity while enabling easy manipulation of content objects through intuitive widget interactions.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Use of energy by moving object

If conventional menu navigation methods are used, then power consumption is higher due to extended screen usage, but the interface provides comprehensive access to all functions

Engineering Contradiction:
Improvepower consumptionVSAvoidaccess to functions
Core Design Contradiction:
Use of energy by moving objectVSAdaptability or versatility

Solution Approach 1:

The widget display area shows a subset of available information and functions in a condensed format on the main display. Users can perform common operations directly from this partial view without activating the full menu system, thereby reducing screen on-time and power consumption while still providing access to essential functions.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

Relevant widget information and configuration options are displayed in advance on the main display area, allowing users to make selections and perform actions without navigating through menus. This preliminary display reduces the duration of screen activation and associated power consumption while maintaining comprehensive functional access.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10572119B2Device, method, and graphical user interface for displaying widgets
Publication Date: 2020.02.25 APPLE INC
  • US10572119B2 patent drawing
  • US10572119B2 patent drawing
  • US10572119B2 patent drawing

AI summary

As a user's needs change over time, the widgets displayed in a widget display area are altered by the user to better suit the desires of the user. Further, the widgets selected for display can be configured as desired by the user to display information in different ways. In order to reduce clutter within the widget display area itself, electronic devices can include a user interface that facilitates ease of accessing, adding, removing, and configuring the widget display area and the widgets therein as desired by the user.