Wind-Aided Game Decoy System with Pivot Arms
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Solution Overview
Problem
Current game decoys are limited to stationary deployment and require motor or battery power to simulate movement, which may be illegal in certain jurisdictions, and lack the ability to simulate a flock or herd on a single stake without separate deployment.
Innovation Solution
A wind-aided game decoy system with a wheel hub and pivot arms that allows multiple decoys to move independently on a single stake, utilizing a rotating wheel hub and pivot arms to create lifelike movement without battery or motor power.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple decoys are deployed on separate stakes to simulate a flock or herd, then the simulation effect is improved, but the device complexity and setup effort increase
Solution Approach 1:
Multiple decoys are merged onto a single stake by attaching them to a common support structure with individual pivot mechanisms, allowing multiple animals to be displayed and moved independently from one installation point rather than requiring separate stakes for each decoy
Solution Approach 2:
The support structure is segmented into multiple independent pivot arms, each capable of separate movement and positioning, allowing each decoy to move independently while being mounted on the same stake, thus maintaining the realism of a flock or herd
2Adaptability or versatility
If motor or battery power is used to move decoys, then the movement realism is improved, but the legality and simplicity are worsened due to jurisdictional restrictions
Solution Approach 1:
The decoy system uses passive mechanical elements such as pivot arms, springs, and weighted components that move automatically through environmental interactions like wind and ground contact, eliminating the need for external power sources while maintaining natural-looking movement patterns
Solution Approach 2:
The system employs dynamic mechanical components including pivot arms with range-of-motion constraints and spring-loaded mechanisms that create realistic, variable movement patterns without requiring powered actuators, allowing the decoys to move naturally in response to environmental forces
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The system effectively simulates the movement of a flock or herd on a single stake, providing a lifelike effect while being compliant with jurisdictions that prohibit motor or battery-powered decoys, and can be easily set up and adjusted to accommodate multiple decoys.
Implementation Method 1
a wind-aided game decoy system that allows for multiple decoys moving independently which simulates the movement of a flock or herd on a single support
Implementation Method 2
at least one pivot arm having a proximal segment, a medial segment, and a distal segment, wherein the pivot arm is rotatably connected at the proximal segment to the pivot channel
Data Source
AI summary
A wind-aided game decoy system that allows for multiple decoys moving independently on a single support. The system comprises multiple pivot arms holding multiple decoys. The pivot arms are attached to pivot channels on a wheel hub. The wheel hub is rotatably mounted to a support. The wheel hub may further comprise pin bores along the peripheral edge of the wheel hub allowing a user to adjust the swing of the pivot arms with insertion and removal of pins. The support of the wheel hub can be a stake with one end inserted into a ground and another end connected to the wheel hub. Alternatively, the wheel hub may be moved away from the stake by using an extension arm that connects to a bearing case and runs to the wheel hub, wherein the bearing case is connected to the stake.


