Wink Gesture Control System for Hands-Free Interface

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Solution Overview

Problem

Conventional digital devices require hand or speech inputs for operation, which can be burdensome for individuals without full hand use due to medical issues or in environments where speech is impractical, necessitating an alternative control method.

Innovation Solution

A wink gesture-based control system using a head-mounted device with sensors to detect and interpret facial gestures for text input, selection, and manipulation of virtual objects, employing regular expression shorthand notation and n-gram language models for predictive text input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If hand or speech input methods are used to control digital devices, then the devices can be operated with standard control interfaces, but the operation becomes burdensome for individuals without full hand use or in environments where speech is impractical

Engineering Contradiction:
Improveease of operationVSAvoidadaptability to different user conditions and environments
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces an intermediary control system that translates facial muscle movements (detected via camera or sensors) into digital device commands. This intermediary layer allows users to operate devices without direct hand contact or speech, bridging the gap between limited physical capabilities and standard digital interfaces. The system acts as a mediator that converts subtle facial gestures into meaningful control signals for various device functions.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If traditional touchscreens or speech recognition are used for input, then the control interface is well-established and reliable, but the input process becomes time-consuming and impractical in certain environments

Engineering Contradiction:
Improvereliability of control interfaceVSAvoidtime for input operations
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary action by continuously monitoring and pre-processing facial muscle data in the background, even before a user intends to input a command. This allows the system to anticipate and prepare for upcoming inputs, reducing the actual input time when the user needs to interact with the device. The continuous monitoring mode enables faster response times compared to traditional on-demand input methods.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If wink gestures are used as the primary control method, then the system becomes accessible to individuals without full hand use and suitable for noisy or secretive environments, but the control mechanism requires new sensor integration and gesture recognition algorithms

Engineering Contradiction:
Improveadaptability to user limitations and environmental constraintsVSAvoidcomplexity of control system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal control system where facial gesture detection serves multiple functions: it can detect winks for binary choices, measure blink rates for text input, track eye movements for navigation, and identify various facial expressions for different commands. This multi-functional approach allows a single sensor system to replace what would otherwise require multiple specialized input devices, reducing overall system complexity while maintaining versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12093467B2Wink gesture control system
Publication Date: 2024.09.17 VON & ZU LIECHTENSTEIN MAXIMILIAN RALPH PETER
  • US12093467B2 patent drawing
  • US12093467B2 patent drawing
  • US12093467B2 patent drawing

AI summary

A wink gesture based control technique for entering text, selecting, controlling and manipulating virtual objects and smart applications on a display using facial gestures of the user, in particular winking, blinking and squinting movements of the eyes. The wink gesture based control technique utilizes wink gestures of a user to select, control, and manipulate virtual objects on a display. A head mounted device is adapted to allow detection and classification of specific wink gestures. The head mounted device in some embodiments may also be adapted to recognize certain characteristics of the wink gestures, such as duration or amplitude, to allow enhanced navigation of a computer interface.