Winning Game System Multiple Simultaneous Prizes

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Solution Overview

Problem

Conventional winning games limit user expectations by allowing only single winnings, restricting the potential for acquiring multiple prizes and thereby reducing player interest.

Innovation Solution

A winning game system that allows multiple simultaneous winnings by associating different patterns on winning balls with various prizes, enabling players to trigger multiple prizes until a threshold is reached, with an operation processing unit managing game start, accumulation, end conditions, and payout procedures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a conventional winning game allows only single winnings, then the game rules are simple and easy to understand, but the user expectation for acquiring multiple winnings is limited

Engineering Contradiction:
Improvemultiple winnings capabilityVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game system segments the winning process into multiple independent winning pools (first winning pool, second winning pool, etc.), each capable of being triggered separately. This allows the system to offer multiple simultaneous winnings while maintaining clear, manageable rules for each individual pool, thus increasing adaptability without proportionally increasing overall system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The winning ball mechanism serves multiple functions: it determines both the triggering of winning pools and the allocation of prizes within each pool. This multi-functional design enables the system to handle multiple winnings scenarios using a unified, relatively simple interface and control mechanism, resolving the contradiction between offering multiple winnings and maintaining system simplicity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Quantity of substance

If a player can acquire one winning prize at a time, then the game operation is straightforward, but the potential for obtaining more prize money is restricted

Engineering Contradiction:
Improvetotal prize moneyVSAvoidgame operation simplicity
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The system dynamically adjusts the number of active winning pools and the thresholds for triggering them based on game progress. As players make selections, different winning pools can be activated with different threshold requirements, allowing the total prize money potential to increase dynamically while the operation remains simple - players just continue making selections without needing to understand complex multi-stage strategies.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If multiple winning pools with thresholds are implemented, then multiple simultaneous winnings are enabled, but the game rule complexity increases

Engineering Contradiction:
Improvemultiple simultaneous winningsVSAvoidrule understanding difficulty
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system automatically tracks the triggering status of each winning pool and the accumulated selections made by the player. The operation processing unit monitors threshold conditions and determines winning outcomes without requiring players to manually track complex rules or calculate probabilities. This self-service approach enables multiple simultaneous winnings while keeping the player's operational burden light, as the system handles the complexity internally.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11263870B2Winning game system offering multiple winnings simultaneously
Publication Date: 2022.03.01 JUMBO TECH CO LTD
  • US11263870B2 patent drawing
  • US11263870B2 patent drawing
  • US11263870B2 patent drawing

AI summary

A user interface of the invention includes an operation input interface including multiple selection buttons for a player to conduct a winning game, and an information output interface including winning balls positioned corresponding to the selection buttons. The winning balls respectively comprise a pattern which is hidden. The winning balls are respectively associated with at least one of multiple winning prizes. After a winning game starts, the winning balls and the selection buttons are provided on the information output interface and the operation input interface. The pattern of the winning prize having the position corresponding to the selection button selected by the player is displayed, and at least one associated winning prize is triggered according to the selected selection button. When the triggered times of the winning prize has reached a threshold, the player wins the winning prize of which the triggered times has reached the threshold.