Wireless Multi-Device Audio Playback for Immersive 3D Sound

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Solution Overview

Problem

Conventional audio playback methods are limited by playback devices and environments, preventing high-quality 3D audio experiences and immersive audio services, especially when using external playback devices that are distance-limited.

Innovation Solution

An audio playback method and apparatus that utilizes multiple playback devices arranged around a reception end, such as in a vehicle, to decode and process audio signals wirelessly, selecting and transmitting specific audio signals to each device based on the listener's location, enabling 3D audio playback without distance limitations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional audio playback methods are used with single or limited playback devices, then the system is simple and easy to implement, but the audio quality and immersion experience are limited

Engineering Contradiction:
Improveease of audio playbackVSAvoidaudio quality and immersion experience
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The audio playback system is segmented into multiple independent playback devices (first playback device, second playback device, etc.) arranged around the reception end. Each device receives and plays back audio signals independently, enabling spatial audio distribution and immersive 3D audio experience while maintaining individual device simplicity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from conventional single-point audio playback to multi-dimensional spatial playback by arranging playback devices in three-dimensional space around the reception end. This dimensional expansion enables 3D audio positioning and immersive experiences without complicating individual device operation

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If external playback devices are used for audio playback, then playback flexibility is improved, but distance limitations restrict the audio experience quality

Engineering Contradiction:
Improveplayback flexibilityVSAvoiddistance between reception end and playback device
Core Design Contradiction:
Adaptability or versatilityVSLength of stationary object

Solution Approach 1:

Multiple playback devices are merged into a coordinated system under the reception end's control. The reception end manages audio signal distribution to all devices, eliminating the traditional single remote device limitation and enabling high-quality audio playback regardless of individual device distance through unified system coordination

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The reception end serves as an intermediary that receives audio streams, processes them into multiple audio signals, and distributes them to various playback devices. This intermediary role enables flexible audio playback to multiple devices at different distances without compromising quality, as the reception end coordinates all signal transmissions

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If multiple playback devices are arranged around the reception end for 3D audio playback, then audio immersion experience is improved, but system complexity increases

Engineering Contradiction:
Improve3D audio playback capabilityVSAvoidsystem structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The complex 3D audio system is segmented into modular components: the reception end handles central processing and coordination, while each surrounding playback device operates as an independent unit. This segmentation reduces overall system complexity by distributing functions rather than requiring a monolithic complex structure

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Each playback device in the array serves multiple functions: receiving audio signals from the reception end, processing them locally, and playing back spatially positioned audio. This multi-functionality at the device level simplifies the overall system architecture by eliminating the need for separate dedicated components for each function

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250227430A1Audio playback method and device
Publication Date: 2025.07.10 BEIJING XIAOMI MOBILE SOFTWARE CO LTD
  • US20250227430A1 patent drawing
  • US20250227430A1 patent drawing
  • US20250227430A1 patent drawing

AI summary

An audio playback method includes: receiving, by a reception end, an audio stream from a transmission end, and decoding the audio stream to obtain a first audio signal decoded; and processing the first audio signal according to the N playback devices, to perform audio playback by the playback device.