Wireless Game Board with Sensor Feedback for Remote Play

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Solution Overview

Problem

There is no existing method to enable players to interact with a physical board game from different locations without using a digital screen.

Innovation Solution

A physical game board equipped with wireless capabilities such as Bluetooth, Wi-Fi, or NFC, allowing it to communicate with the internet or other devices, enabling remote play by monitoring game state through sensors and providing feedback to players via LEDs, vibrations, or audio alerts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a physical board game is used for local play, then the gaming experience is simple and direct, but players cannot interact remotely with players in different locations

Engineering Contradiction:
Improveremote play capabilityVSAvoidboard game system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The physical board game is enhanced with multiple functions: it maintains traditional local play capability while adding wireless communication (Bluetooth, Wi-Fi, NFC), internet connectivity, sensor integration for move detection, and feedback mechanisms (LEDs, vibrations, audio). This multi-functionality allows the same device to serve both simple local gaming and complex remote multiplayer gaming needs.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

A game server acts as an intermediary between physically-separated game boards, enabling remote players to interact through the physical board game interface. The server mediates game state synchronization, move validation, and communication between players who are not in the same physical location.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If wireless communication components are added to enable remote play, then remote interaction is enabled, but the device complexity and manufacturing cost increase

Engineering Contradiction:
Improvenetwork connectivityVSAvoidmanufacturing complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The board game integrates multiple wireless communication technologies (Bluetooth, Wi-Fi, NFC) into a single device, allowing it to connect to various networks and devices using one unified platform, simplifying the manufacturing process compared to creating separate devices for each communication type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

Multiple communication protocols and functions (wireless connectivity, sensors, feedback mechanisms, internet communication) are merged into a single integrated board game device, reducing the number of separate components that need to be manufactured and assembled individually.

Inventive Principle:
Principle #5Merging (Combining)

3Measurement precision

If sensors and feedback mechanisms are integrated, then game state monitoring and player feedback are improved, but the device complexity increases

Engineering Contradiction:
Improvegame state detection accuracyVSAvoidsensor integration complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The board game incorporates multiple types of sensors (magnetic field sensors to detect piece positions, pressure sensors to detect piece placement, light sensors) that serve multiple functions: detecting game state, validating moves, and providing feedback, thereby reducing the need for separate detection systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system continuously monitors game state through sensors and provides real-time feedback to players through LEDs, vibrations, and audio signals. This feedback loop ensures accurate game state tracking and immediate player response, enhancing the gaming experience while maintaining simple operation.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables players to play physical board games remotely, allowing global interaction and single-player experiences against AI or other players, with features like move validation, game history, and chat functions, enhancing the gaming experience without the need for digital screens.

Implementation Method 1

a physical game board can have wireless capabilities such as Bluetooth, Wi-Fi or Near Field Communication (NFC) built inside of the game board allowing it to communicate to the internet

Methodology Applied
Scientific EffectElectromagnetic radiation:

Implementation Method 2

The game board can monitor the state of play through a variety of sensors, such as a magnetic field sensor

Methodology Applied
Scientific EffectMagnetic field detection: Magnetic Field

Implementation Method 3

The game board can monitor the state of play through a variety of sensors, such as a magnetic field sensor, pressure sensor

Methodology Applied
Scientific EffectPressure detection: Pressure Increase

Implementation Method 4

The game board can monitor the state of play through a variety of sensors, such as a magnetic field sensor, pressure sensor, light sensor

Methodology Applied
Scientific EffectLight detection: Light

Implementation Method 5

Feedback can be provided to the player by an audible alert or noise, Light Emitting Diode's or LED's

Methodology Applied
Scientific EffectLight emission from LED: Light Emitting Diode

Data Source

PatentUS11110341B2Multi-purpose board game employing a game board and game pieces with wireless technology to communicate to the internet
Publication Date: 2021.09.07 ZWIFFER INC
  • US11110341B2 patent drawing
  • US11110341B2 patent drawing
  • US11110341B2 patent drawing

AI summary

An electronic game board wherein the board comprises a plurality of sensors and indicators such that two or more players may play the same game with each other using two or more different game boards that may communicate with each other either directly or through a server. The game board comprises a memory, antenna, and microprocessor associated with the sensors and indicators so that the game board may determine, store, and display a game state based-in-part on data obtained from the game board itself and either another game board or an artificially intelligent player operating in response the present game board.