Wireless Game Data Exchange via Terminal Category Matching
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Solution Overview
Problem
Current video game systems fail to effectively facilitate information exchange between game apparatus, leading to reduced gameplay variety and enjoyment, especially when terminals do not meet specific conditions for wireless communication, resulting in incomplete or lost information.
Innovation Solution
A video game processing apparatus that includes devices for transmitting and receiving terminal category, identification, and software information, determining compatibility, establishing connections, recording communication history, and converting exchangeable information into usable form, allowing for varied gameplay experiences even across non-uniform terminals.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If exchange conditions are set to require matching games or specific conditions for information exchange, then communication reliability is improved, but communication coverage and player participation deteriorate
Solution Approach 1:
The patent segments exchange condition information into multiple independent conditions (terminal category match, game title match, player level match, etc.), allowing selective application of different conditions for different types of information exchange, thus balancing reliability requirements with broader coverage
Solution Approach 2:
The system changes the parameter of exchange conditions from requiring complete matching of all conditions to allowing partial matching or flexible condition setting, enabling communication between more terminal types while maintaining reliability through selective condition application
2Measurement precision
If strict exchange conditions are enforced for wireless communication, then information exchange accuracy is improved, but information loss increases
Solution Approach 1:
The patent performs preliminary classification of exchange condition information into mandatory conditions and optional conditions before execution, allowing the system to enforce only necessary accuracy-critical conditions while preserving optional information exchange, thus reducing information loss
Solution Approach 2:
The system introduces an intermediary condition evaluation mechanism that assesses exchange condition compatibility and mediates between strict accuracy requirements and information preservation, allowing selective passage of information based on condition satisfaction levels
3Stability of the object's composition
If wireless communication is limited to terminals meeting specific conditions, then communication stability is improved, but gameplay variety deteriorates
Solution Approach 1:
The patent implements dynamic condition evaluation where exchange conditions are assessed in real-time based on terminal states and communication context, allowing the system to maintain stability for core communications while enabling variety through flexible condition satisfaction under different gameplay scenarios
Data Source
AI summary
To increase a variety in playing a game, while achieving an effective utilization of a communication function, by actively using, in a video game, various kinds of information communicated between game apparatus when exchanging information relating to the game by means of wireless communication. Referring to various kinds of information, such as terminal category information, which indicates a category of a terminal transmitted and received by means of wireless communication between a game apparatus main body 10 and another game apparatus main body, terminal identification information for identifying the terminal, software identification information for identifying software of a video game being used in the apparatus main body, and communication history information, which indicates a history of the communication, exchangeable information, which indicates information exchangeable between the apparatus main bodies, is transmitted and received, and the received exchangeable information is converted into usable information, which indicates information usable in a video game of the game apparatus main body 10, and used.


