Wireless Haptic Control Apparatus for Synchronized Immersion
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Consumers accustomed to mechanical buttons seek haptic feedback on smart devices for enhanced immersion in events, and existing technologies lack effective methods to provide synchronized haptic and lighting effects for audience engagement, especially for visually or hearing-impaired individuals.
Innovation Solution
A control apparatus and haptic device system that generates and transmits haptic pattern data and lighting data wirelessly, using pattern data generators, storage, and transmitters to provide tailored haptic and lighting effects based on content and event-specific patterns, allowing for real-time and pre-stored data transmission to haptic devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If wireless control is implemented for haptic devices, then audience immersion and accessibility are improved, but system complexity and data transmission requirements increase
Solution Approach 1:
The system divides haptic control into separate pattern data types (first haptic pattern data for content bit patterns, second haptic pattern data for event effects) that can be independently generated, stored, and transmitted. This segmentation allows the complex haptic control system to be managed through modular, independent data streams rather than a monolithic control signal.
Solution Approach 2:
Haptic pattern data is generated and stored in advance before the actual performance or event occurs. The control apparatus pre-processes content to extract bit patterns and generates corresponding haptic patterns, which are then stored for later retrieval and transmission. This preliminary action reduces real-time processing complexity during the actual event.
2Adaptability or versatility
If multiple haptic pattern data types are supported, then event effect implementation is improved, but data storage and transmission requirements increase
Solution Approach 1:
The system uses a universal data structure where both first haptic pattern data (content-based) and second haptic pattern data (event effect-based) follow the same format and can be stored together in a common storage medium. The control apparatus can selectively retrieve and transmit appropriate pattern data types based on the current event context, making the storage system multi-functional without requiring separate dedicated storage for each data type.
Solution Approach 2:
The system changes the parameter of haptic pattern data by using indicators to select between different types of pre-stored pattern data. Instead of transmitting complete haptic control sequences, the system transmits compact indicator parameters that reference pre-stored pattern data, significantly reducing transmission data volume while supporting multiple haptic effect types.
3Productivity
If real-time haptic feedback is provided, then user engagement is improved, but processing time and computational load increase
Solution Approach 1:
The system performs haptic pattern data generation during the content encoding phase or before the event begins. Bit patterns are extracted from content, and corresponding haptic patterns are generated and stored in advance. During the actual performance, the system only needs to retrieve pre-generated pattern data and transmit it to haptic devices, eliminating real-time pattern generation computational load and reducing processing time.
Solution Approach 2:
Instead of generating unique haptic control signals for every moment of content playback, the system creates template haptic pattern data that can be copied and reused for similar content segments or event scenarios. Pre-generated pattern data serves as a template that can be efficiently replicated and transmitted, reducing both processing time and computational resources required during live events.
Data Source
AI summary
A control apparatus and method for controlling a haptic device are disclosed. The control apparatus can comprise: a haptic pattern data generation unit for generating first haptic pattern data corresponding to a bit pattern of content; a wireless data generation unit for generating wireless data including the first haptic pattern data and identification data of at least one target haptic device by which the first haptic pattern data is to be received; and a wireless data transmission unit for transmitting the generated wireless data through an antenna.


