Wireless Interference Simulation Using Virtual UEs and Base Stations

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Solution Overview

Problem

Existing methods for simulating wireless interference in wired telecommunications networks face challenges such as high complexity and cost due to the need for dedicated shielded rooms and limitations in simulating multiple devices, and software-based simulations are time-consuming and limited to single UE and base station scenarios.

Innovation Solution

A network analysis system that combines hardware and software to generate a simulated environment with virtual and physical base stations and UEs, utilizing stored channel condition information to reduce computational and resource usage, and applies interference metrics dynamically to improve simulation accuracy and efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If hardware-based simulation with shielded rooms is used, then simulation accuracy is improved, but device complexity and cost increase

Engineering Contradiction:
Improvesimulation accuracyVSAvoiddevice complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent creates virtual copies of base stations and user equipment that run on general-purpose computing devices. Instead of requiring physical shielded rooms and dedicated hardware, the system uses software-based virtual instances that replicate wireless network behavior, thereby eliminating the need for complex physical infrastructure while maintaining simulation capabilities.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical/physical system of shielded rooms and dedicated hardware with a software-based virtualization system. The simulation environment is created through software that models wireless channel conditions and interference, substituting physical isolation mechanisms with computational models that achieve the same isolation and control objectives.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Device complexity

If software-based simulation is used, then device complexity is reduced, but simulation speed and efficiency deteriorate

Engineering Contradiction:
Improvedevice complexityVSAvoidsimulation speed
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The patent segments the simulation system into multiple independent virtual base stations and user equipment instances that can run in parallel on multi-core processors. This segmentation allows the system to utilize all available computing resources simultaneously, achieving linear or near-linear scaling of simulation capacity with hardware resources, thereby maintaining high speed while using general-purpose devices.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements channel condition information storage and reuse mechanisms where channel characteristics are pre-calculated or pre-measured and stored for later simulation use. This preliminary action eliminates the need for real-time complex calculations during simulation, significantly improving simulation speed while maintaining accuracy.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If virtualization is used to simulate multiple base stations, then adaptability is improved, but computational resource usage increases

Engineering Contradiction:
ImproveadaptabilityVSAvoidcomputational resource usage
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent creates a universal simulation platform that can model any wireless network configuration, topology, or scenario through software configuration rather than requiring dedicated hardware for each scenario. The same virtualized infrastructure can simulate different numbers of base stations, various user equipment types, and diverse channel conditions, achieving maximum adaptability with a single multi-functional system.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements resource allocation strategies where computational resources are dynamically allocated to active virtual instances and released when not needed. The system can spawn and terminate virtual base stations and user equipment as required by the simulation scenario, recovering computational resources for reuse rather than maintaining constant resource allocation, thereby reducing overall resource consumption while maintaining high adaptability.

Inventive Principle:
Principle #34Discarding and recovering

Data Source

PatentUS12627997B2Systems and methods for simulating wireless interference in a wired telecommunications network
Publication Date: 2026.05.12 VERIZON PATENT & LICENSING INC
  • US12627997B2 patent drawing
  • US12627997B2 patent drawing
  • US12627997B2 patent drawing

AI summary

One or more computing devices, systems, and/or methods are provided. In an example, a method includes instantiating a first user equipment (UE) module on a first computing device and instantiating a second UE module on a second computing device connected to the first computing device by a wired network. A first base station (BS) module associated with the first UE module is instantiated on a third computing device coupled to the wired network and a second BS module associated with the second UE module is instantiated on a fourth computing device coupled to the wired network. A first resource allocation map is sent from the first BS module to the second BS module. An interference metric is generated based on the first resource allocation map. A data transmission between the second UE module and the second BS module is modulated based on the interference metric.