Wireless Live Audio Streaming for Sub-100-Millisecond Venue Latency

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing audio systems in venues like concerts suffer from sub-optimal sound quality due to venue size, shape, weather conditions, and incongruities between visual and auditory experiences, with existing supplemental audio solutions failing to provide high-quality, real-time audio to all attendees.

Innovation Solution

Streaming uncompressed live audio signals via wireless networks to mobile devices using low-latency protocols, enabling simultaneous high-quality audio delivery to thousands of listeners with minimal latency (less than 100 milliseconds) and optimizing audio mix based on location and ambient conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional PA systems are used to broadcast audio in venues, then audio can be delivered to all attendees, but sound quality degrades due to venue size, shape, and weather conditions

Engineering Contradiction:
Improveaudio delivery coverageVSAvoidsound quality
Core Design Contradiction:
ReliabilityVSManufacturing precision

Solution Approach 1:

The system segments the audio delivery by providing individual audio streams to each attendee's mobile device through wireless networks, rather than using a single centralized PA system. This allows each user to receive high-quality audio directly, eliminating the sound quality degradation that occurs with traditional broadcast systems in large or environmentally challenging venues.

Inventive Principle:
Principle #1Segmentation

2Manufacturing precision

If supplemental audio signals are transmitted via Wi-Fi to counteract PA system deficiencies, then audio quality improves for individual listeners, but latency increases and echo effects occur

Engineering Contradiction:
Improveaudio qualityVSAvoidlatency
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-synchronizing the audio stream timing at the source before transmission. The server timestamps each audio packet and the mobile device uses these timestamps to play back audio at the correct moment, ensuring that the supplemental audio signal arrives synchronously with the live performance without latency or echo effects.

Inventive Principle:
Principle #10Preliminary action

3Quantity of substance

If high-density attendee traffic is supported in venues, then more listeners can access the audio streaming system, but network performance and audio quality deteriorate

Engineering Contradiction:
Improvenumber of listenersVSAvoidnetwork performance
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The system uses universal wireless network infrastructure (Wi-Fi) that can handle multiple concurrent connections. The server architecture is designed to simultaneously process and stream audio to numerous mobile devices, maintaining network performance and audio quality even when supporting high-density attendee traffic through efficient resource management and scalable architecture.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12405765B2Systems and methods for providing real-time audio and data
Publication Date: 2025.09.02 MIXHALO CORP
  • US12405765B2 patent drawing
  • US12405765B2 patent drawing
  • US12405765B2 patent drawing

AI summary

A method of delivering audio to one or more client computing devices includes receiving, by an audio server computing device, a live audio signal starting at a first time; processing, by the audio server computing device, the live audio signal, thereby creating a data representation of the live audio signal; transmitting, by the audio server computing device, via a wireless network in electronic communication with the audio server computing device, the data representation of the live audio signal to the one or more client computing devices; interpreting, by the one or more client computing devices, the data representation of the live audio signal, thereby producing an interpreted audio signal; and providing, by the one or more client computing devices, the interpreted audio signal to a user listening device starting at a second time. A latency between the first time and the second time is less than 100 milliseconds.