Wireless Player Tracking for Location-Based Casino Messaging

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Solution Overview

Problem

Existing player tracking systems in casinos are limited to the casino floor and do not leverage the mobility of wireless devices, failing to utilize player preferences and location for personalized messaging and tracking.

Innovation Solution

A system and method that uses a wireless communication device to track customer location, generate user profiles based on attributes, and send targeted messages or offers based on location and preferences, utilizing client-server or peer-to-peer architectures for secure and personalized communication.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If wireless devices are used exclusively for wireless gaming on the casino floor, then gaming functionality is provided, but player mobility tracking and personalized messaging capabilities are lost

Engineering Contradiction:
Improvedevice functionalityVSAvoidplayer location and mobility data
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The wireless device is configured to perform multiple functions including wireless gaming, location tracking, and serving as a player tracking identifier. The device can operate both as a gaming terminal and as a mobility tracker throughout the casino property, enabling the system to leverage player movement data for personalized messaging and rewards.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If player tracking extends beyond the casino floor to track player mobility, then personalized messaging capability is improved, but system complexity increases

Engineering Contradiction:
Improveplayer tracking capabilityVSAvoidsystem architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A server acts as an intermediary between the wireless device and the player tracking system. The server receives location data from the wireless device, manages player profiles, and coordinates personalized messaging. This intermediary approach simplifies the overall system architecture by centralizing tracking and messaging functions rather than requiring complex integrated systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If location-based personalized messaging is implemented, then player engagement is improved, but data processing requirements and system complexity increase

Engineering Contradiction:
Improveplayer engagementVSAvoiddata processing system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

Player profiles with preferences and reward information are pre-established and stored on the server before the player enters the casino property. When location data is received, the system queries pre-configured player profiles to determine appropriate messaging, avoiding the need for real-time complex analysis and reducing processing requirements.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12536559B2Player tracking using a wireless device for a casino property
Publication Date: 2026.01.27 NEXRF CORP
  • US12536559B2 patent drawing
  • US12536559B2 patent drawing

AI summary

A method for tracking patronage of a customer in at least one casino property is described. The method comprises monitoring a wireless handset location that is associated with the customer using a server. The server then proceeds to authenticate the wireless handset and the wireless handset communicates location information to server using at least one wireless networking protocol. The server generates a user profile associated with the customer that comprises at least one attribute. Complimentary prizes are determined by the server based on at least one attribute of the user profile. And the server sends a message to the wireless handset that is associated with the complimentary prize.