High Frequency Wireless Scoring for Armed Combat Systems

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Solution Overview

Problem

Existing scoring devices for combat sports, such as fencing, are complex, costly, and limited to two-player interactions, unable to accurately identify and score hits on specific body areas, restricting the application of armed combat interactive systems.

Innovation Solution

An armed combat interactive system utilizing high frequency wireless scoring, featuring a moving device, combat device, protecting device, and wireless identification control device, which enables multi-player interaction by differentiating armor identities and scoring specific hit locations through conductive surfaces and wireless signal transmission.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If existing scoring devices are used for combat sports, then two-player scoring can be achieved, but the device complexity and cost increase, and the ability to identify specific body areas is lost

Engineering Contradiction:
Improvemulti-player scoring capabilityVSAvoidscoring device structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides the combat field into multiple zones with different scoring values, and divides the scoring function across multiple portable scoring devices rather than requiring one complex centralized system. Each scoring device can independently identify and score hits on different body areas, enabling multi-player capability without increasing individual device complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The scoring devices are designed as portable, multi-functional units that can be used in various combat sports (fencing, martial arts, etc.) and can handle multiple players simultaneously. The devices incorporate multiple sensors and processing capabilities in a single unit, eliminating the need for specialized complex equipment for each player or scenario

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If existing scoring devices are used, then basic score recording is possible, but automatic identification of stabbed positions and accumulation of position-specific scores cannot be achieved

Engineering Contradiction:
Improvehit position identification accuracyVSAvoidautomatic score accumulation
Core Design Contradiction:
Measurement precisionVSExtent of automation

Solution Approach 1:

The system replaces manual scorekeeping and position identification with automated electronic sensing and processing. Sensors detect hit positions automatically, and the system's processor automatically accumulates scores by position without human intervention, achieving both precision and automation

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The scoring devices incorporate real-time feedback mechanisms where sensors detect hit positions and immediately transmit this information to the scoring system, which then automatically updates position-specific scores. This closed-loop feedback enables automatic identification and accumulation without manual input

Inventive Principle:
Principle #23Feedback

3Reliability

If complex scoring devices are deployed, then accurate scoring may be achieved, but the system becomes unsuitable for widespread application in fitness and entertainment

Engineering Contradiction:
Improvescoring accuracyVSAvoidsystem accessibility
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The system uses portable, relatively simple scoring devices that can be manufactured at lower cost compared to complex centralized systems. These devices are designed for easy deployment and can be used in various fitness and entertainment settings without requiring expensive infrastructure, making widespread application feasible

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables accurate multi-player scoring and enhanced entertainment value by allowing participants to engage in fitness and combat exercises while automatically tracking and displaying scores on specific body areas, improving the system's usability and entertainment value.

Implementation Method 1

a combat device for the combat participant riding on the moving device to hold, the combat device having a first conductive portion for realizing an electrical contact

Methodology Applied
Scientific EffectElectrical conduction: Conduction (electrical)

Implementation Method 2

a scoring processing device, the scoring processing device comprising a second high frequency wireless transmission module

Methodology Applied
Scientific EffectElectromagnetic radiation: Electromagnetic Induction

Data Source

PatentUS10179269B2Armed combat interactive system based on high frequency wireless scoring
Publication Date: 2019.01.15 CHU
  • US10179269B2 patent drawing
  • US10179269B2 patent drawing
  • US10179269B2 patent drawing

AI summary

An armed combat interactive system based on high frequency wireless scoring, comprising a moving device, a combat device, a protecting device, a wireless identification control device and a scoring disposing device. When a first conductive part of one combat device touches a second conductive part of the protecting device corresponding to the other combat device, the wireless identification control device corresponding to one combat device sends a high frequency impulse signal with an ID identification code, and the wireless identification control device corresponding to the other combat device receives the high frequency impulse signal with the ID identification code and sends a scoring signal to the scoring disposing device. The scoring disposing device records the score.