Wireless Splicing Screen Debugging via Location Broadcast

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Solution Overview

Problem

Existing splicing screen debugging methods require extensive wiring and are cumbersome, leading to long operation and maintenance cycles and low flexibility, especially in large projects where customization is needed, and issues during use often require return to the manufacturer for repair.

Innovation Solution

A wireless splicing screen debugging method where each splicing screen is connected to a debugging equipment via wireless communication, allowing for the selection and execution of debugging commands based on location-specific parameters, reducing the need for physical wiring and enabling simultaneous or sequential debugging of multiple screens.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If each splicing screen is individually connected to debugging equipment through signal lines, then debugging can be performed, but wiring complexity increases and debugging time increases

Engineering Contradiction:
Improvedebugging operationVSAvoidwiring complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces the mechanical wiring system with a wireless communication system. The debugging equipment communicates with splicing screens wirelessly through broadcast commands, eliminating the need for physical signal line connections between each screen and the debugging device, thus reducing wiring complexity while maintaining debugging functionality

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The debugging equipment is designed to send universal broadcast commands that can be received and executed by multiple splicing screens simultaneously. This multi-functional capability allows a single debugging device to service entire walls of screens without requiring individual dedicated connections, simplifying the overall system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If each splicing screen is individually connected to debugging equipment through signal lines, then debugging can be performed, but debugging time increases

Engineering Contradiction:
Improvedebugging operationVSAvoiddebugging time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent merges the debugging operations for multiple splicing screens into a single unified process. The debugging equipment sends one broadcast command that is received by all screens simultaneously, allowing debugging to be performed on multiple screens at the same time rather than sequentially, thus significantly reducing total debugging time

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The wireless broadcast mechanism enables continuous debugging operations without the interruptions caused by physical connection establishment. The debugging equipment can continuously send commands to all screens without stopping to rewire or reconnect, maintaining continuous useful action throughout the debugging process

Inventive Principle:
Principle #20Continuity of useful action

3Reliability

If splicing screens require manufacturer intervention for repair, then reliability may be maintained, but maintenance time increases and flexibility decreases

Engineering Contradiction:
Improvescreen reliabilityVSAvoidon-site repair capability
Core Design Contradiction:
ReliabilityVSEase of repair

Solution Approach 1:

The patent enables splicing screens to perform self-diagnosis and self-adjustment through wireless debugging commands. When issues are detected, the screens can be debugged and adjusted on-site using the wireless debugging system, eliminating the need to return to the manufacturer and enabling immediate self-service repair, thus improving both maintenance ease and operational flexibility

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11074157B2Splicing screen debugging method, splicing screen and splicing wall
Publication Date: 2021.07.27 BEIJING BOE DISPLAY TECH CO LTD
  • US11074157B2 patent drawing
  • US11074157B2 patent drawing
  • US11074157B2 patent drawing

AI summary

Embodiments of the present disclosure provide a splicing screen debugging method, a splicing screen and a splicing wall. The splicing screen debugging method includes: receiving, by the currently-debugged splicing screen, at least two debugging commands sent by the debugging equipment in a wireless broadcast way, each of the at least two debugging commands being adapted to debug one splicing screen of the at least two splicing screens; selecting, by the currently-debugged splicing screen, a target debugging command from the at least two debugging commands; reading, by the currently-debugged splicing screen, location identification information in the target debugging command; reading, by the currently-debugged splicing screen, debugging parameters in the target debugging command in response to the location identification information matching local location information pre-stored in the currently debugging splicing screen; and debugging the currently-debugged splicing screen according to the debugging parameters.