Wireless Network Streaming Media Buffering for Mobile Terminals
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Users face difficulties in accessing and enjoying real-time streaming media, such as sports events, over the Internet, especially when away from home or using low-bandwidth connections, which results in an unsatisfactory viewing or listening experience.
Innovation Solution
A wireless communication network is established using 3G, WCDMA, UMTS, or Wi-Fi technologies to facilitate the transmission of streaming media, including text, audio, and video content, allowing mobile terminals to receive media broadcasts while moving between cells, with authorization and subscription options from media broadcasters.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If streaming media is transmitted over the Internet using low bandwidth connections, then accessibility to real-time events is improved, but the viewing and listening experience deteriorates
Solution Approach 1:
The patent introduces a wireless network as an intermediary between the Internet and mobile terminals. The wireless network receives streaming media from the Internet and retransmits it to mobile devices, acting as a buffer and quality enhancement layer that decouples the low-bandwidth Internet connection from the quality requirements of media playback
Solution Approach 2:
The patent transitions from a single-dimension Internet connection model to a multi-dimensional architecture involving wireless network infrastructure, base stations, and mobile terminals. This dimensional expansion allows quality optimization at each layer, with the wireless network providing high-quality transmission regardless of Internet connection quality
2Adaptability or versatility
If streaming media is transmitted over the Internet, then accessibility to real-time events is improved, but mobility and access away from home deteriorate
Solution Approach 1:
The wireless network serves as a portable intermediary that follows the user throughout their mobility. Instead of requiring the user to be stationary with fixed Internet access, the wireless infrastructure provides continuous media delivery as the user moves between coverage areas
Solution Approach 2:
The wireless network provides universal access to streaming media across multiple locations and mobility states. The system functions whether the user is stationary or moving, at home or away, by maintaining continuous connection through the wireless infrastructure
3Reliability
If wireless network bandwidth is used for streaming media transmission, then mobile access to high-quality media is improved, but network resource consumption increases
Solution Approach 1:
The wireless network allocates bandwidth partially to streaming media rather than providing full dedicated capacity. Multiple users share the wireless infrastructure, and bandwidth is dynamically allocated based on demand, providing high-quality media transmission while distributing network resource consumption across the user base
Data Source
AI summary
A communication network is operated by providing a wireless communication network that has bandwidth associated therewith to facilitate communication between one or more mobile terminals and another communication device. Streaming media is transmitted to the one or more mobile terminals using the bandwidth associated with the wireless network.


