Wireless Target Implements for Remote Synchronized Gaming

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Solution Overview

Problem

Existing systems for electronic targeting of projectiles and touch events lack efficient connectivity and data transmission capabilities, particularly for remote gaming and analysis, and do not effectively facilitate geographically disparate groups of targeting implements.

Innovation Solution

The implementation of RF or wireless capabilities in target-type implements for communicating data to remote devices, including mobile devices and the cloud, using a gateway for synchronized operation and remote storage, scoring, and analysis, with optional light and audio indications for hit detection.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If existing electronic targeting systems are used, then basic hit detection is achieved, but connectivity and data transmission capabilities for remote gaming and analysis are insufficient

Engineering Contradiction:
Improveconnectivity reliabilityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system is divided into multiple independent components: target devices with hit detection, gateway devices for data relay, and mobile devices for user interaction. Each component operates semi-independently, allowing the system to maintain connectivity reliability while managing complexity through modular architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Gateway devices serve as intermediaries between target devices and mobile devices/cloud platforms. The gateway handles data transmission and protocol conversion, improving connectivity reliability by providing a stable communication bridge while reducing the complexity burden on individual components.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If RF/wireless capability is added to targets, then real-time data transmission is enabled, but device complexity increases

Engineering Contradiction:
Improvedata transmission speedVSAvoidtarget device complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The wireless communication functionality is segmented into different layers: simple RF transmission in target devices, protocol handling in gateway devices, and application processing in mobile devices. This allows real-time data transmission while keeping each device's complexity manageable by assigning specific functions to appropriate components.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If cloud connectivity is implemented, then remote storage and analysis are enabled, but system complexity increases

Engineering Contradiction:
Improveremote gaming capabilityVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gateway device acts as an intermediary that manages cloud connectivity on behalf of multiple target devices. It handles authentication, data formatting, and cloud protocol interactions, enabling remote storage and analysis capabilities while reducing the complexity burden on individual target devices and the overall system integration.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Stability of the object's composition

If multiple targets communicate via wireless mesh networking, then synchronized operation is achieved, but device complexity increases

Engineering Contradiction:
Improvesynchronization stabilityVSAvoidnetworking complexity
Core Design Contradiction:
Stability of the object's compositionVSDevice complexity

Solution Approach 1:

Each target device in the wireless mesh network autonomously manages its own connections and synchronization based on simple protocols. Devices self-organize into the mesh topology and automatically route messages, achieving synchronized operation through decentralized self-service rather than centralized control, which reduces overall system complexity while maintaining synchronization stability.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11623127B2Systems and methods for electronic targeting or hit/touch detection
Publication Date: 2023.04.11 IO TARGETING
  • US11623127B2 patent drawing
  • US11623127B2 patent drawing
  • US11623127B2 patent drawing

AI summary

The present invention provides systems and methods for remote competition involving first and second sets of targets at first and second geographically remote locations. Status, hit and game information including game result information is communicated and received from first and second apps at the first and second locations via a cloud resource, and a competition occurs between users at the first and second locations.