Word Ladder Game With Dynamic Transformation Modes

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Solution Overview

Problem

Conventional word ladder games are limited by a small number of available word pairs, short word lengths, and restrictive transformation modes, leading to repetitive gameplay and disinterest for players.

Innovation Solution

A method for playing a word ladder game that allows for a start word to be transformed into a final goal word through various incremental transformations, including adding, removing, or changing letters, as well as combining or splitting words, with multiple goal words and dynamic game-ending conditions such as time limits or letter restrictions, to increase gameplay complexity and variety.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional word ladder games use limited word pairs and short word lengths, then the game structure remains simple, but gameplay becomes repetitive and disengaging

Engineering Contradiction:
Improvegameplay varietyVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic transformation modes where the allowed word transformations change based on game state. Different transformation modes (substitution, insertion, deletion, transposition) are activated or restricted depending on progress, creating varied gameplay experiences while maintaining a unified game structure.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes parameters such as word length requirements, transformation allowed, and game-ending conditions dynamically during play. This allows the same basic game structure to produce diverse gameplay scenarios by adjusting parameters like minimum/maximum word lengths and permitted transformation types.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the number of plays is fixed or predetermined, then the game rules remain simple, but player engagement decreases after short periods

Engineering Contradiction:
Improvetransformation flexibilityVSAvoidgame rules
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the number of plays and transformation rules dynamic rather than fixed. The game allows variable numbers of plays based on word relationships and implements different transformation modes (single-letter substitution, multi-letter changes, reordering) that can be activated or restricted based on game state, creating flexible gameplay without excessive complexity.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If only one or two transformation modes are allowed, then the game remains easy to play, but gameplay becomes repetitive

Engineering Contradiction:
Improvetransformation modesVSAvoidgame playability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements a universal transformation system where multiple transformation modes (substitution, insertion, deletion, transposition) can be applied to words based on their relationships. The system automatically determines which transformations are valid based on word pair characteristics, providing versatile gameplay while maintaining ease of operation through automated rule enforcement.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240207716A1Word ladder game
Publication Date: 2024.06.27 NAAS JOEL
  • US20240207716A1 patent drawing
  • US20240207716A1 patent drawing
  • US20240207716A1 patent drawing

AI summary

A method is provided of playing a game that includes selecting a word puzzle having a start word and a final goal word. The word puzzle is solved by making one or more plays to transform the start word to the final goal word. A first play includes transforming the start word to a first intermediate word or the final goal word and, if the final goal word is not achieved through the first play, making a second play by transforming the first intermediate word to a second intermediate word or the final goal word, and repeating until the game ends, once the final goal word is achieved or another game-ending event occurs. The word puzzle enables each incremental transformation to be done by a plurality of selected transformation modes, and moreover, the word puzzle may include multiple goal words and/or multiple final words as well as shape play aspects.