Interactive Word Puzzle System Using Dynamic Clue Generation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Traditional paper-based word puzzles lack the ability to provide sufficient entertainment and variety, failing to attract and retain player interest due to limited interaction and new puzzle possibilities.

Innovation Solution

A computer-implemented method and system for a word puzzle that categorizes words by letter length, links them in sequential sets, and uses real-time updated external databases to generate puzzles with clues, allowing for dynamic and varied gameplay across multiple devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If paper-based word puzzles are used, then simplicity and ease of manufacture are maintained, but entertainment value and player engagement deteriorate

Engineering Contradiction:
Improvepuzzle creationVSAvoidentertainment variety
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent replaces traditional paper-based mechanical puzzle systems with a computer-implemented electronic system. The word puzzle is delivered through a computing device that can dynamically generate, display, and manage puzzle content, replacing the static paper medium with an interactive electronic platform that enables enhanced engagement and variety

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces dynamic elements to the word puzzle system by enabling electronic display and interaction. The puzzle content can be dynamically updated, clues can be revealed or hidden, and the system can adapt to player performance, creating a versatile and engaging experience that overcomes the static nature of paper-based puzzles

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If traditional word puzzle formats are used, then simplicity is maintained, but ability to provide regular entertainment and surprise deteriorates

Engineering Contradiction:
Improvepuzzle gameplayVSAvoidplayer engagement time
Core Design Contradiction:
Ease of operationVSDuration of action of stationary object

Solution Approach 1:

The patent implements periodic action through timed puzzle rounds and structured clue revelation sequences. The game progresses through defined stages with specific time allocations, creating a rhythm of problem-solving that maintains player engagement and prevents the monotony associated with unlimited-time traditional puzzles

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent incorporates feedback mechanisms where the system responds to player actions in real-time. Correct answers provide positive reinforcement through scoring and progression, while incorrect answers offer learning opportunities through clue revelation or hints, creating an engaging loop that extends player engagement beyond simple completion

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If computer-implemented puzzles are introduced, then interactivity and entertainment variety improve, but system complexity increases

Engineering Contradiction:
Improvepuzzle interactionVSAvoidsystem architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies segmentation by dividing the word puzzle system into distinct functional modules: a database component for storing words and clues, a processing component for generating puzzles and managing game logic, and a display component for presenting content to players. This modular architecture manages system complexity while enabling rich interactivity

Inventive Principle:
Principle #1Segmentation

4Adaptability or versatility

If dynamic puzzle updates are implemented, then player interest is maintained, but data management complexity increases

Engineering Contradiction:
Improvepuzzle content varietyVSAvoiddatabase management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal database structure that serves multiple functions: storing puzzle content, managing clue hierarchies, tracking player progress, and enabling dynamic puzzle generation. This multi-functional data architecture maintains content variety while consolidating data management operations into a single coherent system

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20230405447A1System and method for providing an interactive, clue-based word puzzle
Publication Date: 2023.12.21 KRAKEN 119 PTY LTD
  • US20230405447A1 patent drawing
  • US20230405447A1 patent drawing
  • US20230405447A1 patent drawing

AI summary

The present invention relates to a computer-implemented puzzle-based game, and more particularly, to a system and method of providing and operating an interactive computer-implemented word-puzzle that is solved by selecting letters, with the assistance of clues, to create words that are linked such that the words contain letters arranged in a corresponding letter sequence.