Workout Content Interfaces with Persistent Controls and Live Tracking

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Solution Overview

Problem

Existing techniques for navigating and outputting workout content on electronic devices are cumbersome, inefficient, and require excessive user input, wasting time and device energy, particularly in battery-operated devices.

Innovation Solution

Implementing faster and more efficient user interfaces that allow concurrent display of selectable options and workout suggestions based on user history, along with integrated audio playback and real-time activity tracking, and coordinated display across multiple devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If existing techniques are used for navigating and outputting workout content, then workout content can be displayed, but the user interface is complex and time-consuming requiring multiple key presses or keystrokes

Engineering Contradiction:
Improveuser interface simplicityVSAvoidtime required for navigation
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The user interface is segmented into distinct functional zones: a first region for displaying workout content and a second region for displaying controls. This spatial segmentation allows users to access controls without navigating away from workout content, reducing navigation time and simplifying operation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Controls are pre-positioned and continuously displayed in the second region during workout execution. This preliminary arrangement eliminates the need for users to search for or navigate to control functions during exercise, reducing the time required for operations.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If existing techniques are used for navigating and outputting workout content, then workout content can be displayed, but it requires more key presses or keystrokes which wastes user time and device energy

Engineering Contradiction:
Improvenavigation efficiencyVSAvoiddevice energy consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The interface is divided into functional regions with controls permanently positioned in a second region. This segmentation reduces navigation steps and key presses, improving productivity while decreasing energy consumption from reduced processing and display updates.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Controls remain continuously accessible and visible throughout the workout session without requiring navigation away from workout content. This continuous accessibility maintains useful action without interruption, improving efficiency and reducing energy waste from repeated navigation cycles.

Inventive Principle:
Principle #20Continuity of useful action

3Adaptability or versatility

If existing techniques are used for coordinating display of workout content among multiple devices, then workout content can be displayed on multiple devices, but the interface is not intuitive and leads to erroneous inputs

Engineering Contradiction:
Improvemulti-device coordinationVSAvoidinterface intuitiveness
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The interface is segmented into a first region for workout content and a second region for controls, with this layout consistently applied across multiple devices. This standardized segmentation makes the interface intuitive and predictable, reducing erroneous inputs while maintaining multi-device adaptability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control interface is designed as a universal solution that functions consistently across multiple devices (smartphone, tablet, computer). The same control layout and interaction patterns work on all devices, improving intuitiveness and reducing errors while maintaining versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Productivity

If existing techniques are used for navigating and outputting workout content, then workout content can be displayed, but it requires multiple key presses or keystrokes

Engineering Contradiction:
Improveworkout setup speedVSAvoiduser interface complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The user interface is segmented into distinct functional regions: workout content display area and control area. This segmentation simplifies the overall interface structure, making it less complex while improving productivity by allowing direct access to controls without navigation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of requiring users to navigate to controls from workout content, the controls are invertedly positioned to be continuously visible alongside workout content. This inversion reduces interface complexity and improves workout setup speed by eliminating navigation steps.

Inventive Principle:
Principle #13The other way round (Inversion)

Data Source

PatentUS12413981B2User interfaces for workout content
Publication Date: 2025.09.09 APPLE INC
  • US12413981B2 patent drawing
  • US12413981B2 patent drawing
  • US12413981B2 patent drawing

AI summary

In some embodiments, an electronic device performs techniques related to displaying personalized workout suggestions based on completed workouts. In some embodiments, an electronic device performs techniques related to starting an audio-based workout. In some embodiments, an electronic device performs techniques related to displaying information about a workout during playback of workout content. In some embodiments, an electronic device performs techniques related to displaying information about physical activity of a user relative to a group of users. In some embodiments, an electronic device performs techniques related to coordinating display of workout content among multiple devices.