World-locked Interactive Avatars in Artificial Reality
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Solution Overview
Problem
Existing artificial reality systems require users to actively control their avatars, limiting the ability to maintain a presence in an artificial reality environment after the user leaves, and lack customizable, contextually aware interactions.
Innovation Solution
The development of an interactive avatar system that allows avatars to be pinned as world-locked artificial reality content, enabling them to react contextually to their environment without active user control, through configuration of reactions, visual elements, and settings.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Extent of automation
If users actively control avatars in artificial reality systems, then the avatar can respond to user commands, but the user cannot maintain presence in the environment after leaving the system
Solution Approach 1:
The system allows users to configure avatars with predefined reactions, visual elements, and settings before the user leaves the artificial reality environment. These pre-configured settings enable the avatar to autonomously respond to contextual factors without requiring active user control during the avatar's operation.
2Adaptability or versatility
If avatars are configured with contextual reactions, then the avatar can interact with the environment automatically, but the system complexity increases
Solution Approach 1:
The avatar system automatically detects and responds to contextual factors such as user presence, location, and environmental conditions without requiring manual programming. The system self-configures based on detected contexts, reducing the need for complex user-side programming while maintaining sophisticated interactions.
3Duration of action of stationary object
If avatars are pinned as world-locked content, then the avatar remains in the environment without active control, but the user cannot modify the avatar in real-time
Solution Approach 1:
Users configure avatar settings, appearances, and reactions before pinning the avatar to a location. Once pinned, the avatar maintains its configured state persistently in the environment, allowing other users to interact with it while the original user can modify the configuration in advance without requiring real-time control during persistence.
Data Source
AI summary
Aspects of the present disclosure are directed to creating interactive avatars that can be pinned as world-locked artificial reality content. Once pinned, an avatar can interact with the environment according to contextual queues and rules, without active control by the avatar owner. An interactive avatar system can configure the avatar with action rules, visual elements, and settings based on user selections. Once an avatar is configured and pinned to a location by an avatar owner, when other XR devices are at that location, a central system can provide the avatar (with its configurations) to the other XR device. This allows a user of that other XR device to discover and interact with the avatar according to the configurations established by the avatar owner.


