World-Space Segmentation for Mixed Reality

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Solution Overview

Problem

Conventional semantic segmentation neural networks are limited to screen-space, leading to temporal instability and high computational demands, making them unsuitable for real-time mixed reality applications, especially on low-end devices.

Innovation Solution

A method for generating a persistent world-space ground (or floor) segmentation map using a surface tracker and a temporal filter to project screen-space segmentation into world-space, reducing computational burden and enhancing stability.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If conventional semantic segmentation neural networks are used in screen-space, then segmentation can be achieved, but temporal instability occurs and computational demands become excessively high

Engineering Contradiction:
Improvesegmentation accuracyVSAvoidtemporal stability
Core Design Contradiction:
Measurement precisionVSReliability

Solution Approach 1:

The patent transforms the segmentation problem from screen-space (2D image coordinates) to world-space (3D physical coordinates). By projecting segmentation results from multiple frames into a persistent world-space representation, the system achieves temporal stability while maintaining segmentation accuracy. This dimensional transformation allows the segmentation to be invariant to camera motion and frame-to-frame variations.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system pre-processes multiple image frames to establish a persistent world-space map before generating final segmentation results. By accumulating and integrating segmentation information across multiple frames in world-space, the system builds a stable reference framework that reduces temporal instability in the final output.

Inventive Principle:
Principle #10Preliminary action

2Measurement precision

If conventional semantic segmentation neural networks are applied to each frame, then segmentation is achieved, but computational power requirements increase significantly

Engineering Contradiction:
Improvesegmentation accuracyVSAvoidcomputational power requirement
Core Design Contradiction:
Measurement precisionVSPower

Solution Approach 1:

The patent divides the computational workload into two parts: (1) running the neural network on a subset of frames or at lower resolution to obtain initial segmentation, and (2) projecting and integrating these results into a persistent world-space map. This segmentation of the processing task reduces the computational burden per frame while maintaining overall segmentation quality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of running the neural network on every frame, the system uses a copy-projection approach where segmentation results from selected frames are copied and transformed into world-space coordinates. This persistent world-space representation is then reused across multiple frames, eliminating the need for repeated full neural network executions.

Inventive Principle:
Principle #26Copying

3Productivity

If screen-space segmentation is used, then segmentation can be performed, but the results are limited to the camera angle and require re-application when camera moves

Engineering Contradiction:
Improveprocessing speedVSAvoidcamera angle adaptability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent transforms segmentation from screen-space (camera-dependent 2D) to world-space (camera-independent 3D). By expressing segmentation results in world coordinates that represent the actual physical environment, the system achieves adaptability to camera movements. The persistent world-space map remains valid across different camera angles and positions, eliminating the need to re-run segmentation when the camera moves.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentEP4712035A2World-space segmentation
Publication Date: 2026.03.18 SNAP INC
  • EP4712035A2 patent drawingFigure 1
  • EP4712035A2 patent drawingFigure 2
  • EP4712035A2 patent drawingFigure 3

AI summary

Methods, systems, and devices for generating a persistent world-space ground (or floor) segmentation map (or "texture") for use in augmented or virtual reality 3D experiences.