Wraparound Interface Layout for 3D Immersive Environments
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Solution Overview
Problem
Current interface layouts in computers and virtual reality devices are limited in expansibility and fail to provide a sense of presence, leading to poor user interaction experiences, especially in three-dimensional immersive environments where two-dimensional gesture operations are used for content and list switching.
Innovation Solution
A wraparound interface layout method is introduced, where display objects are arranged in a stereo space centered on the user, with objects visible within the user's sight line highlighted, and content or lists are switched dynamically using spatial gestures, enhancing the three-dimensional immersive experience by utilizing cylindrical or spherical layouts.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a plane tiled layout is used for interface design, then the layout is simple and easy to implement, but the layout expansibility is limited and cannot provide a sense of presence in three-dimensional immersive environments
Solution Approach 1:
The patent transitions from a two-dimensional plane tiled layout to a three-dimensional wraparound layout where display objects are arranged in a cylindrical or spherical coordinate system. This dimensional change enables unlimited layout expansibility in all directions (360 degrees horizontal and vertical) while maintaining implementation feasibility through standardized three-dimensional rendering techniques.
2Ease of operation
If a plane tiled layout is used, then the interface is easy to implement, but the user interaction experience is poor and objects far away appear visually smaller
Solution Approach 1:
The patent employs a wraparound layout where display objects are arranged on the surface of a cylinder or sphere, with the user positioned at the center. This curved three-dimensional arrangement ensures that all objects are at approximately equal visual distance from the user, eliminating the visual size difference problem inherent in planar layouts where distant objects appear smaller. The cylindrical/spherical geometry provides consistent viewing angles and visual proportions for all interface elements.
3Ease of operation
If two-dimensional gesture operating mode is used for content switching in three-dimensional immersive environment, then the operation mode is simple, but the user has large hand operation magnitude and needs to distinguish operation direction accuracy
Solution Approach 1:
The patent replaces complex three-dimensional gesture recognition with simplified two-dimensional touch screen gestures mapped to three-dimensional content switching. Users perform conventional left-to-right or right-to-left swiping motions on the touch screen, and the system automatically translates these two-dimensional gestures into precise three-dimensional content transitions. This substitution eliminates the need for users to judge the accuracy of their hand movements in three-dimensional space while maintaining smooth content switching functionality.
Data Source
AI summary
The present disclosure discloses a wraparound interface layout method, which adopts a user-centered wraparound layout in a stereo space, thus more display objects are available for the layout, and the expansibility is better; by clearly presenting the display objects located in a user's sight line to the user, main content in the interface is effectively highlighted, so that the user finds the sense of presence, and a better user experience is achieved; in addition, the distances from the display objects to the human eyes are corrected, which avoids the undesirable display effect that the objects close to the user are visually larger and the objects far away from the user are visually smaller, and provides a more comfortable viewing experience. The present disclosure discloses a content switching method and a list switching method under a three-dimensional immersive environment, which sufficiently utilizes spatial characteristics under the three-dimensional immersive environment, a content to be presented is divided into a plurality of content units, and only display the current content unit or the current list within the scope of the user's sight line, thereby effectively highlighting the content to be displayed, visually improving the sense of space, and enhancing the user's three-dimensional immersive experience. Moreover, the user's switching operation is simplified, thus through a very simple action within a narrow range, the user can complete the content switching or the list switching, and enjoy a smooth and accurate switching experience.


