Wrist-Worn AR Gesture Detection Near Virtual and Physical Objects

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing artificial-reality environments require users to make large, attention-demanding gestures and use multiple devices, isolating them from physical interactions and requiring significant energy and space, leading to inconvenient and socially awkward experiences.

Innovation Solution

Wearable devices, such as wrist-wearable devices equipped with time-of-flight and EMG sensors, detect in-air and surface gestures to interact with artificial-reality environments, allowing users to perform operations without direct physical contact or fixed locations, using virtual affordances on curved surfaces and location-agnostic gestures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Difficulty of detecting and measuring

If hand-held devices are used to detect user gestures in artificial-reality environments, then gesture detection capability is improved, but device complexity and user burden increase due to requiring multiple devices

Engineering Contradiction:
Improvegesture detection capabilityVSAvoidnumber of devices required
Core Design Contradiction:
Difficulty of detecting and measuringVSDevice complexity

Solution Approach 1:

The wrist-wearable device performs multiple functions including gesture detection, spatial mapping, and interaction control, replacing the need for separate hand-held controllers and eliminating device complexity while maintaining comprehensive gesture detection capability

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent combines gesture sensing, spatial awareness, and interaction control into a single wrist-wearable device, merging previously separate functions into one integrated system that reduces the number of devices users must carry and manage

Inventive Principle:
Principle #5Merging (Combining)

2Measurement precision

If large gestures are required for interaction, then gesture detection accuracy is improved, but ease of operation deteriorates due to requiring significant space and energy

Engineering Contradiction:
Improvegesture detection accuracyVSAvoidconvenience of interaction
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system performs spatial mapping to identify local physical surfaces and creates virtual affordances anchored to specific locations, allowing users to perform small, localized gestures at convenient positions rather than requiring large movements across significant space

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

Virtual affordances act as intermediaries between the user and the artificial-reality environment, providing visual targets that guide small, precise gestures and enabling accurate interaction without requiring large physical movements

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If users are isolated from physical surfaces through guardian boundaries, then safety is improved, but ease of operation deteriorates by preventing interaction with physical surfaces

Engineering Contradiction:
Improveuser safetyVSAvoidability to interact with physical surfaces
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

Virtual affordances serve as intermediaries that bridge the guardian boundary, allowing users to interact with virtual representations of physical surfaces and objects without physically crossing safety boundaries, maintaining both safety and interaction capability

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates virtual copies of physical surfaces and objects within the guardian boundary, allowing users to interact with these copies through gestures without needing to physically contact the actual surfaces, preserving safety while enabling interaction

Inventive Principle:
Principle #26Copying

4Measurement precision

If multiple electronic devices are worn on contact points, then gesture detection precision is improved, but ease of operation deteriorates due to being tedious and inconvenient

Engineering Contradiction:
Improvegesture detection precisionVSAvoidconvenience of device wear
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The wrist-wearable device is designed to perform multiple gesture detection functions and interaction control tasks alone, eliminating the need to wear multiple devices on different body parts while maintaining comprehensive detection precision through its integrated sensor suite

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables efficient, ergonomic, and socially acceptable interaction with AR environments, allowing users to navigate and control devices seamlessly through gestures, reducing visual clutter and ergonomic strain, and enhancing user interface efficiency.

Implementation Method 1

The sensors at the wearable devices can include time-of-flight sensors (e.g., to detect spatial distances)

Methodology Applied
Scientific EffectTime of flight: Time of Flight

Implementation Method 2

EMG sensors (e.g., to detect muscular responses)

Methodology Applied
Scientific EffectElectromyography:

Data Source

PatentUS12498792B2Systems for detecting gestures performed within activation-threshold distances of artificial-reality objects to cause operations at physical electronic devices, and methods of use thereof
Publication Date: 2025.12.16 META PLATFORMS TECHNOLOGIES LLC
  • US12498792B2 patent drawing
  • US12498792B2 patent drawing
  • US12498792B2 patent drawing

AI summary

A method includes, while presenting an artificial-reality environment that includes a virtual object and a representation of a physical object, detecting, based on data from a first group of sensors of a wrist-wearable device, that the wrist-wearable device is within a first distance of an electronic device responsive to user gestures and within another threshold distance of the virtual object. The electronic device is represented within the artificial-reality environment. The method includes, while the wrist-wearable device is within the first activation-threshold distance of the electronic device and is also within a second activation-threshold distance of the virtual object, determining, based on data from a second set of sensors of the wrist-wearable device, that a gesture corresponds to an operation at the electronic device. And the method includes, based on determining that the user gesture corresponds to the operation, causing the physical electronic device to perform the operation.