AR Wrist Gesture Navigation for Responsive Virtual Scrolling

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Solution Overview

Problem

Existing navigation and scrolling techniques in computer-generated shared artificial reality environments lack responsiveness and intuitiveness, particularly in interacting with scrollable lists, hindering a natural user experience.

Innovation Solution

Implementing wrist movement-based input gestures, such as flexion, extension, pronation, supination, radial, and ulnar movements, to translate into navigation commands and scrolling parameters, enhancing the natural and intuitive interaction with virtual objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional navigation and scrolling techniques are used in artificial reality environments, then the system structure remains simple, but the responsiveness and intuitiveness of interaction deteriorate

Engineering Contradiction:
Improveresponsiveness and intuitiveness of navigationVSAvoidcomplexity of gesture recognition system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical input devices (controllers, keyboards) with direct hand gesture recognition. The system uses computer vision and motion tracking to capture hand movements and translate them into navigation commands, eliminating the need for physical intermediaries and creating more intuitive interaction.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces a gesture recognition system as an intermediary between the user's natural hand movements and the virtual environment navigation. This mediator translates complex hand gestures into standardized navigation commands, bridging the gap between natural human motion and digital interface requirements.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If wrist movement-based input gestures are implemented, then the intuitiveness of interaction improves, but the difficulty of detecting and measuring gestures increases

Engineering Contradiction:
Improveintuitiveness of hand gesturesVSAvoiddifficulty of detecting wrist movements
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The patent employs a multi-functional tracking system that can detect various types of wrist movements (flexion, extension, pronation, supination, radial, and ulnar deviations) using the same underlying technology platform. This universal approach handles diverse gesture types through unified detection algorithms.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent segments wrist movement detection into distinct anatomical components (flexion/extension, pronation/supination, radial/ulnar deviations), allowing the system to independently track and interpret each degree of freedom. This segmentation simplifies the complex task of overall gesture recognition by breaking it into manageable directional components.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If multiple types of wrist movements are recognized, then the versatility of navigation control improves, but the device complexity increases

Engineering Contradiction:
Improvevariety of navigation commandsVSAvoidcomplexity of gesture interpretation system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic gesture recognition that adapts to different navigation contexts. The system adjusts sensitivity thresholds and interpretation rules based on the current virtual environment state, allowing the same physical gesture to produce different navigation outcomes depending on context, thereby increasing versatility without proportionally increasing system complexity.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12572213B2Systems and methods for navigating within an artificial reality environment based on a distance between points of an input gesture
Publication Date: 2026.03.10 META PLATFORMS TECHNOLOGIES LLC
  • US12572213B2 patent drawing
  • US12572213B2 patent drawing
  • US12572213B2 patent drawing

AI summary

Various aspects of the subject technology relate to systems, methods, and machine-readable media for navigating through a shared artificial reality environment. Various aspects may include receiving an indication of a virtual object in the shared artificial reality environment. Aspects may also include receiving an input gesture indicative of a navigation command associated with the virtual object. Aspects may also include determining at least one type of the input gesture comprising flexion and extension, pronation and supination, or radial and ulnar. Aspects may also include determining a control method. Aspects may include determining a scrolling parameter. Aspects may include identifying the navigation command based on the type of the input gesture, the control method, and the scrolling parameter. Aspects may include applying the navigation command to the virtual object.