Wrist Rotation Control for Direct AR Object Manipulation

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Solution Overview

Problem

AR systems lack effective user input modalities, making it difficult for users to indicate intent and invoke actions due to the absence of physical input devices like touchscreens or keyboards, limiting interaction capabilities.

Innovation Solution

Combining hand-tracking with Direct Manipulation of Virtual Objects (DMVO) and gestures to allow users to interact with virtual objects by overlapping their hands and rotating their wrists, enabling a more comprehensive input modality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional physical input devices (touchscreens, keyboards) are used in AR systems, then user input capability is improved, but device complexity and portability are worsened

Engineering Contradiction:
Improveuser input capabilityVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces physical mechanical input devices (touchscreens, keyboards) with an optical-based hand tracking system. The system uses cameras and computer vision algorithms to detect and track hand gestures in three-dimensional space, converting physical hand movements into digital input signals without requiring any additional mechanical components in the AR device.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces an intermediary software layer that translates raw hand tracking data into meaningful user inputs. The system captures hand position, orientation, and gesture data, then processes this information through recognition algorithms to generate standardized input commands that applications can understand and respond to.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If hand-tracking with DMVO is implemented, then interaction capability with virtual objects is improved, but system complexity is worsened

Engineering Contradiction:
Improveinteraction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal hand tracking system that can perform multiple interaction functions through a single interface. The same hand tracking infrastructure supports various gestures including pointing, selecting, manipulating virtual objects, and navigating interfaces, eliminating the need for separate input devices for different interaction types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent extends interaction from traditional two-dimensional touchscreen surfaces to three-dimensional physical space. Hand tracking captures spatial coordinates, orientation, and gesture dynamics in 3D, enabling users to interact with virtual objects as if they were physically present in the augmented environment, adding depth and spatial context to user input.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12518490B2Wrist rotation manipulation of virtual objects
Publication Date: 2026.01.06 SNAP INC
  • US12518490B2 patent drawing
  • US12518490B2 patent drawing
  • US12518490B2 patent drawing

AI summary

An Augmented Reality (AR) system is provided. The AR system uses a combination of gesture and DMVO methodologies to provide for the user's selection and modification of virtual object of an AR experience. The user indicates that they want to interact with a virtual object of the AR experience by moving their hand to overlap the virtual object. While keeping their hand in an overlapping position, the user rotates their wrist and the virtual object is rotated as well. To end the interaction, the user moves their hand such that their hand is no longer overlapping the virtual object.