Wrist Snap Training Device with Audible Feedback

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Solution Overview

Problem

Current sports training devices fail to effectively teach the fundamental wrist snapping action and do not allow for muscle memory development, as they are often designed for single purposes and lack adjustability.

Innovation Solution

A sports training device featuring an adjustable armband with clicking/sounding units and resistance bands that provide instant feedback through sound and vibration, allowing players to develop muscle memory by practicing correct wrist and finger movements, and can be customized for various sports and strength training levels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If current training devices are used, then they provide basic exercise functionality, but they fail to teach proper wrist snapping technique and do not provide instant feedback

Engineering Contradiction:
Improvetechnique teaching effectivenessVSAvoidfeedback mechanism
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The device incorporates a clicking mechanism with a hammer, speaker, and spring that produces an audible click sound when the wrist snaps correctly. This immediate auditory feedback allows users to know instantly whether they are performing the proper wrist snapping technique, directly resolving the problem of ineffective technique teaching and lack of feedback in current devices.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If current training devices are designed for single purposes, then they simplify the device design, but they lack adjustability for different sports and training levels

Engineering Contradiction:
Improveadjustability for different sportsVSAvoiddevice structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The device is designed with multiple attachment points and adjustable resistance bands that can be configured for different sports including baseball, basketball, golf, tennis, and football. The armband can be worn on different body parts (wrist, forearm, ankle, knee) and the resistance bands can be adjusted to provide varying levels of resistance, making a single device suitable for multiple sports and training levels without significantly increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The device incorporates adjustable elements including removable resistance bands with different tension levels, adjustable armband sizing, and configurable attachment points. These dynamic adjustment capabilities allow the device to adapt to different users, sports, and training requirements while maintaining a relatively simple base structure.

Inventive Principle:
Principle #15Dynamics

3Reliability

If current training devices do not engage fingers, then they simplify the exercise mechanism, but they fail to develop proper finger flow with wrist snapping

Engineering Contradiction:
Improvemuscle memory developmentVSAvoidmechanism structure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The device combines wrist and finger engagement into a single integrated system. The resistance band connects from the armband on the wrist/forearm to the fingers, creating a unified mechanical link that requires coordinated movement of both wrist and fingers. This merging of functions ensures that proper finger flow with wrist snapping is developed simultaneously, rather than treating them as separate actions.

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The device enables players to develop and reinforce correct mechanics by providing immediate auditory and tactile feedback, enhancing muscle memory and strength training, and can be adjusted for different sizes and uses, facilitating improved performance even after device removal.

Implementation Method 1

an internal spring that returns the slide to its starting position when the player starts the sequence again

Methodology Applied
Scientific EffectElastic potential energy: Elasticity

Implementation Method 2

Upon the Hammer snapping backward, it hits the vacuum formed Speaker which emits a loud 'crack' sound

Methodology Applied
Scientific EffectImpact force: Impact Force

Implementation Method 3

The Speaker is shaped like a cone to further amplify the sound that the Hammer makes in striking the Speaker

Methodology Applied
Scientific EffectAcoustic amplification: Acoustics

Implementation Method 4

resistance bands that provide instant feedback through sound and vibration

Methodology Applied
Scientific EffectElastic resistance: Elasticity

Data Source

PatentUS9737778B2Sports training device
Publication Date: 2017.08.22 KELLER DAVID K
  • US9737778B2 patent drawing
  • US9737778B2 patent drawing
  • US9737778B2 patent drawing

AI summary

A sporting device designed to help improve and teach a person as well as a trainer the correct wrist snap motion for playing many sports. This device is comprised of an adjustable wrist band that will adjust to the person's lower ulna and radius bones. with a resistance, adjustable strap around the finger/knuckle that connects from the finger/knuckle to the wrist strap. This device has an audible unit and can also have a vibration attachment as well as a counting attachment added to the wrist strap for different uses in sports or physical therapy. When the trainee is training they will make the same motion they would when they are playing said sport. This device can be set at a desired level of resistance and distance for desired wrist snapping motion. The trainee or trainer can set the desired wrist snapping motion for the device objective. When the objective is achieved the unit will respond with either a sound and or a vibration to indelicate that the desired motion was reached.