Wrist-Worn Training Computer Meta Information Display

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Solution Overview

Problem

Wrist-worn training computers with touch-sensitive displays face challenges in effectively utilizing their small screen space to provide users with intuitive access to meta information associated with device functions, particularly during physical exercises.

Innovation Solution

Implementing a method where a wrist-worn training computer displays a first view with a display element associated with a function and indicates availability of meta information, switching to a second view upon detection of a sweep touch input, which provides additional information without navigation options, allowing for efficient use of the small display area.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If more meta information is displayed on the wrist-worn device, then information availability is improved, but the display area becomes cluttered and usability deteriorates

Engineering Contradiction:
Improvemeta information availabilityVSAvoidinterface usability
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The display is segmented into two distinct views: a first display view showing primary function information and a second display view showing detailed meta information. This segmentation allows the system to present comprehensive information without cluttering the primary interface, as each view serves a specific purpose and can be accessed independently through the sweep touch gesture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a dimensional transition from the primary display view to a secondary meta information view through the sweep touch gesture. This dimensional change enables the system to expand information display beyond the limited primary screen area, providing detailed meta information in a separate spatial dimension of the interface without affecting the usability of the primary display.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If the display screen shows detailed meta information, then information completeness is improved, but the display area is reduced for primary functions

Engineering Contradiction:
Improveinformation completenessVSAvoiddisplay area for primary functions
Core Design Contradiction:
Loss of informationVSArea of stationary object

Solution Approach 1:

The display area is segmented into two functional zones: the first display view dedicated to primary function information and the second display view dedicated to detailed meta information. This segmentation ensures that primary functions maintain their display prominence while meta information is available through a separate view, preventing the reduction of primary function display area.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system utilizes a dimensional transition mechanism where users can switch between the primary display view and the meta information view through the sweep touch gesture. This dimensional approach allows detailed meta information to be displayed without permanently reducing the display area available for primary functions, as the meta information view is accessed as an additional dimension of the interface.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If navigation options are provided for accessing meta information, then user control is improved, but the interface complexity increases

Engineering Contradiction:
Improveuser controlVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The complex navigation options are extracted and replaced with a simple sweep touch gesture. Instead of providing multiple navigation buttons or menu options that would increase interface complexity, the system uses a single intuitive sweep gesture to access meta information, maintaining user control while minimizing interface complexity.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The sweep touch gesture serves as a universal access mechanism for viewing meta information associated with any displayed function. This multi-functional gesture-based approach replaces multiple specific navigation options, providing user control across different functions through a single intuitive interaction pattern without increasing interface complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9323363B2Providing meta information in wrist device
Publication Date: 2016.04.26 POLAR ELECTRO
  • US9323363B2 patent drawing
  • US9323363B2 patent drawing
  • US9323363B2 patent drawing

AI summary

A method, apparatus, and computer program for providing meta information in a wrist-worn training computer. The method includes displaying, by the wrist-worn training computer, a first display view comprising at least one display element on a touch-sensitive display screen of the wrist-worn training computer, wherein the display element is associated with a function of the wrist-worn training computer; indicating, by an output of the wrist-worn training computer, availability of meta information associated with the function of the wrist-worn training computer; and displaying, in a second display view by the wrist-worn training computer, the meta information on the touch-sensitive display screen upon detection of a sweep touch input from the user through a touch-sensitive part of the touch-sensitive display screen.