Wristband Motion Control for Multi-Device Game Interaction

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Solution Overview

Problem

Existing gaming technologies lack intuitive and immersive methods for player interaction, particularly in mobile and gambling games, limiting the engagement and feedback experience.

Innovation Solution

Implementing motion-sensing wristbands and mobile gaming devices that interpret hand gestures and movements as game commands, providing audio and haptic feedback, and allowing simultaneous control over multiple gaming devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If motion-sensing wristbands and hand gesture recognition are implemented, then player interaction and immersion are enhanced, but device complexity increases

Engineering Contradiction:
Improveplayer interactionVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system divides functionality into separate components: wristbands for motion sensing, base stations for signal reception, and gaming devices for processing. Each component has a specific function, making the overall complex system manageable and scalable.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The motion-sensing wristbands can control multiple different gaming devices (slot machines, table games, etc.) through wireless communication, making the input device universal across various gaming systems without requiring device-specific controllers.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple gaming devices can be controlled simultaneously, then gameplay versatility improves, but control precision may deteriorate

Engineering Contradiction:
Improvemulti-device controlVSAvoidcommand accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The system provides visual feedback on the gaming device displays to indicate which device is currently receiving motion commands and which is in standby mode. This feedback mechanism helps players understand system state and ensures precise control by confirming command receipt.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

Players can pre-select or designate which gaming device should receive their motion commands before playing. This preliminary setup ensures that when motion gestures are detected, the correct device processes the commands accurately, maintaining precision across multiple devices.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances player interaction and immersion through intuitive motion controls, provides tactile feedback, and enables seamless multi-device gameplay, improving the overall gaming experience.

Implementation Method 1

an image pickup element, such as a camera, to detect motion of a player's hand

Methodology Applied
Scientific EffectPhotoelectric Effect: Photoelectric Effect

Data Source

PatentUS20260003424A1Game with hand motion control
Publication Date: 2026.01.01 CFPH LLC
  • US20260003424A1 patent drawing
  • US20260003424A1 patent drawing
  • US20260003424A1 patent drawing

AI summary

In various embodiments, the motion of a wristband is used to control games.