Write Memory Access Slicing for GPU Divergence Analysis

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Solution Overview

Problem

Current techniques fail to address control-flow divergence, memory divergence, and irregular workload distribution, which impede GPU utilization and productivity in high-performance program development, particularly in large, irregularly parallel shaders, leading to challenges in debugging, program analysis, and performance tuning.

Innovation Solution

A method to modify source code representations by identifying decomposable write memory accesses, calculating slicing criteria, and generating independent representation slices to improve parallelism and locality of memory accesses, thereby enhancing GPU performance and debugging efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If source code is processed as a single monolithic unit, then simplicity of processing is maintained, but GPU utilization and productivity are impeded due to control-flow divergence and memory divergence

Engineering Contradiction:
ImproveGPU utilizationVSAvoidprocessing complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The source code is decomposed into multiple independent program slices based on memory access patterns and control flow analysis. Each slice represents a subset of operations that can be executed independently, enabling parallel processing on GPU while reducing the complexity of analyzing and optimizing each individual slice.

Inventive Principle:
Principle #1Segmentation

2Speed

If memory accesses are processed sequentially, then memory access simplicity is maintained, but performance is reduced due to poor locality and divergence

Engineering Contradiction:
Improvememory access speedVSAvoidmemory access pattern complexity
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

Memory accesses are segmented into distinct patterns (uniform, divergent, oversubscription) and each pattern is processed separately through specialized slicing criteria. This allows optimized handling of each memory access type, improving overall memory access speed while managing complexity through systematic classification.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different memory access regions are assigned different slicing criteria based on their specific characteristics. Uniform accesses use one set of criteria, divergent accesses use another, and oversubscription accesses use a third. This localized optimization improves performance for each region while maintaining overall system coherence.

Inventive Principle:
Principle #3Local quality

3Loss of time

If debuggng is performed on monolithic source code, then debugging simplicity is maintained, but time consumption increases due to lack of fine-grained analysis capability

Engineering Contradiction:
Improvedebugging timeVSAvoidcode structure complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The source code is divided into fine-grained program slices that can be independently analyzed and debugged. Each slice maintains the necessary context and can be processed separately, enabling faster debugging through targeted analysis while reducing the overall complexity of the debuggng process through systematic organization.

Inventive Principle:
Principle #1Segmentation

4Productivity

If parallel execution is implemented without slicing, then programming simplicity is maintained, but performance is limited due to inability to handle control-flow and memory divergence

Engineering Contradiction:
Improveexecution performanceVSAvoidexecution model complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The execution model segments parallel operations into distinct program slices based on control flow and memory access characteristics. This segmentation enables the GPU to efficiently handle divergence by processing independent slices in parallel, improving execution performance while managing complexity through automated slicing based on identified memory access patterns.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250363586A1Decomposition of write memory accesses
Publication Date: 2025.11.27 QUALCOMM INC
  • US20250363586A1 patent drawing
  • US20250363586A1 patent drawing
  • US20250363586A1 patent drawing

AI summary

This disclosure provides systems, devices, apparatus, and methods, including computer programs encoded on storage media, for modifying a representation of source code. The representation of source code may include the source code or a transformed form of the source code (e.g., an intermediate representation (IR)). A processor configured to modify the representation of source code may obtain the representation of the source code. The processor may identify that the representation comprises a first set of decomposable write memory accesses. The processor may calculate a second set of slicing criteria based on the identified first set of decomposable write memory accesses. The processor may generate a plurality of representation slices based on the representation of the source code and the calculated second set of slicing criteria. The processor may output an indicator of the generated plurality of representation slices.