Remote Hardware Access via WTRU Edge Servers

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Solution Overview

Problem

Current terminal device architectures lack the ability to effectively access and utilize hardware resources for computationally intensive applications, such as multi-player games and augmented/virtual reality, due to limitations in accessing remote hardware resources and inefficient communication between client and server.

Innovation Solution

The implementation of a wireless transmit/receive unit (WTRU) that enables remote access to hardware resources using device driver interfaces, allowing for the establishment of data sessions and configuration of hardware resources through edge servers, thereby bypassing traditional software layers and optimizing resource utilization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional software layers and communication protocols are used to access hardware resources, then compatibility and ease of operation are improved, but latency and performance penalties increase

Engineering Contradiction:
Improveease of operationVSAvoidlatency
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent extracts and removes traditional software layers (operating system, device drivers, communication protocols) from the hardware access path. By establishing direct peer-to-peer connections between the WTRU and edge servers, the system eliminates multiple software abstraction layers that cause latency, while maintaining ease of operation through automated connection management and standardized interfaces at the application layer.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent introduces new intermediary components (edge enabler server, edge configuration server, network exposure function) that mediate between the WTRU and hardware resources. These intermediaries manage session establishment, configuration distribution, and resource allocation automatically, reducing the need for complex traditional software stacks while maintaining operational simplicity through centralized management.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If remote hardware resources are accessed through traditional architectures, then device compatibility is improved, but resource utilization efficiency deteriorates

Engineering Contradiction:
Improvedevice compatibilityVSAvoidresource utilization efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent implements universal access mechanisms where a single WTRU can access multiple types of hardware resources (GPUs, FPGAs, storage, sensors) across different edge servers through standardized interfaces. The system provides multi-functionality by enabling the same device to leverage diverse hardware resources dynamically, improving both compatibility and utilization efficiency through resource virtualization and centralized allocation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent enables dynamic resource allocation and adaptation where the WTRU can establish data sessions with different edge servers based on real-time requirements. The system dynamically selects and configures appropriate hardware resources (e.g., switching between GPU and FPGA based on computational needs), optimizing resource utilization while maintaining broad device compatibility through flexible session management.

Inventive Principle:
Principle #15Dynamics

3Speed

If hardware resources are accessed locally on terminal devices, then access speed is improved, but adaptability to distributed resources deteriorates

Engineering Contradiction:
Improveaccess speedVSAvoidadaptability
Core Design Contradiction:
SpeedVSAdaptability or versatility

Solution Approach 1:

The patent extends the hardware access model from a single-dimension local access to a multi-dimensional distributed access architecture. By introducing spatial distribution (multiple edge servers located near different geographic areas) and functional distribution (different hardware resource types across servers), the system maintains fast access speeds through proximity-based edge computing while dramatically improving adaptability to diverse distributed resources.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent segments the hardware resource access function into separate modular components: session management (edge enabler server), configuration management (edge configuration server), and resource provisioning (network exposure function). This segmentation allows each component to be optimized independently for speed while the collective system provides broad adaptability, enabling the WTRU to access local or remote resources efficiently through specialized pathways.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240056504A1Accessing hardware resources in distributed computing environments
Publication Date: 2024.02.15 INTERDIGITAL PATENT HOLDINGS INC
  • US20240056504A1 patent drawing
  • US20240056504A1 patent drawing
  • US20240056504A1 patent drawing

AI summary

Systems, methods, and apparatuses are described herein for accessing hardware resources in distributed computing environments, Remote hardware (e.g., hardware resources) may be accessed, for example, using interfaces (e.g., device driver interfaces). Remote hardware (e.g., within a terminal and/or on the edge) may be accessed, for example, to enable computationally intensive applications (e.g., multi-player games, augmented/virtual reality) to be run on terminal devices, A wireless transmit/receive unit (WTRU) may enable emote hardware access.