XR 360° Creator Tools for Geolocated, Low-Bandwidth Sharing
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Solution Overview
Problem
Existing extended reality (XR) technologies are limited by high bandwidth and device processor requirements, making immersive experiences inaccessible to lower-powered devices and underserved communities, and lack intuitive tools for non-technical users to create and share location-specific, time-specific XR content.
Innovation Solution
The Our Worlds XR360° system provides a geolocated 360° extended reality platform with creator tools enabling users to create, upload, and share immersive experiences using minimal bandwidth and device resources, allowing specification of geocoordinates and timelines, and incorporating innovative user interface designs for content discovery and fundraising.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If conventional XR technologies are used to provide immersive experiences, then the quality and richness of XR content is improved, but the bandwidth and device processor requirements increase, making it inaccessible to lower-powered devices and underserved communities
Solution Approach 1:
The system segments XR content into modular components including 360-degree video layers, geolocation data, timeline metadata, and interactive elements. This segmentation allows selective rendering and progressive loading, enabling high-quality XR experiences on lower-powered devices by only processing necessary content segments.
Solution Approach 2:
The patent introduces an intermediary processing layer that acts as a mediator between content delivery and device rendering. This layer pre-processes and optimizes XR content, converting high-fidelity source material into device-appropriate formats with reduced bandwidth requirements while maintaining visual quality.
2Ease of operation
If intuitive creation tools are provided for non-technical users, then ease of content creation is improved, but system complexity increases
Solution Approach 1:
The creation tools are designed to be self-service oriented, with automated features that eliminate the need for technical expertise. Users can upload media files and the system automatically performs geolocation tagging, timeline synchronization, and format optimization, reducing perceived complexity while maintaining functionality.
Solution Approach 2:
The patent implements a universal creation platform that handles multiple content types (video, audio, images) and formats through a single interface. This multi-functional toolset consolidates what would otherwise require multiple specialized applications, simplifying the user experience while managing system complexity internally.
3Adaptability or versatility
If rich extended reality experiences are rendered, then user engagement and immersion are improved, but bandwidth consumption and device power requirements increase
Solution Approach 1:
The system dynamically adjusts XR content delivery based on real-time device capabilities, network conditions, and user interaction patterns. Rendering quality, resolution, and content complexity are adaptively modified to maintain engagement while optimizing bandwidth and power consumption for each user's specific context.
Solution Approach 2:
The patent employs parameter changes in content encoding and delivery, including adaptive bitrate streaming, dynamic resolution scaling, and adjustable geometric complexity. These parameter modifications enable rich XR experiences to be rendered efficiently across diverse devices with varying power and bandwidth constraints.
Data Source
AI summary
The disclosed technology generates a shareable augmented reality experience of an environment. A 3D sphere is generated based on spatial data from the environment captured by a visualization sensor. A gradient layer is generated based on the detected movements of a handheld mobile device using a gyroscope sensor and an accelerometer sensor. An environment layer is generated based on overlapping the gradient layer with live feed of the environment. After augmenting the two layers, the handheld mobile device can generate the shareable augmented reality experience. The handheld mobile device can receive user preferences on where or who to share the experience to before publishing it. After the augmented reality experience is shared, another user can view the content on their device.


