XR Alignment Using Projected Surface Intersection

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Solution Overview

Problem

Current methods for aligning virtual content in physical environments, such as those used in VR, AR, and MR systems, face significant challenges due to user error, systematic uncertainties, and statistical errors, especially when dealing with large distances and multiple devices, leading to inaccurate and unreliable alignments.

Innovation Solution

The method involves using a minimal number of points in physical space to provide a unique position and orientation for aligning physical and virtual environments through closed-form analytical solutions, minimizing reliance on uncertain user input and statistical algorithms, and employing time-of-flight or depth sensing for precise point identification, with projected surfaces used to intersect and align virtual and physical surfaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If conventional methods using fiducial markers and statistical algorithms are used for alignment, then the process is simpler to implement, but alignment accuracy deteriorates due to user error, systematic errors, and statistical errors

Engineering Contradiction:
Improvealignment accuracyVSAvoidalignment process complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent replaces statistical algorithms (Kalman filters, averaging) with closed-form analytical solutions using time-of-flight depth sensing. This substitution eliminates statistical uncertainty and user error by using direct geometric measurement through projected surfaces and intersection points, achieving higher alignment accuracy without relying on complex statistical processing

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces projected surfaces as intermediary elements that intersect at defined points to establish precise spatial relationships. These projected surfaces act as mathematical mediators between physical surfaces and virtual content, enabling accurate alignment through geometric intersection rather than error-prone user tagging or statistical estimation

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If fiducial markers and visual odometry are used for alignment, then the system is easier to operate, but measurement precision deteriorates over large distances due to magnified errors

Engineering Contradiction:
Improvealignment precision at large distancesVSAvoidalignment operation ease
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent replaces visual odometry and computer vision methods with time-of-flight depth sensing and closed-form analytical geometry. This substitution provides metric accuracy that does not degrade with distance, as the measurement is based on direct optical distance measurement rather than image processing that suffers from perspective distortion and focus errors at large distances

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent moves from 2D image-based alignment to 3D spatial alignment using projected surfaces that extend into the depth dimension. By creating virtual surfaces at specific depths that intersect with physical surfaces, the system establishes precise three-dimensional relationships that maintain accuracy over large distances through geometric intersection calculations

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Reliability

If multiple devices use independent coordinate systems for alignment, then device independence is maintained, but alignment reliability deteriorates due to compounded errors and coordinate system variations

Engineering Contradiction:
Improvemulti-device alignment reliabilityVSAvoidcoordinate system compatibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent creates a universal alignment reference system based on physical surfaces and projected surfaces that can be consistently identified and measured by multiple devices. By establishing a common geometric framework using intersecting projected surfaces, different devices can align to the same physical space despite having different coordinate systems, enabling reliable multi-device coordination

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces a shared reference frame based on physical surfaces and their corresponding projected surfaces as an intermediary between multiple devices. This reference frame acts as a common language that translates different device coordinate systems into a unified spatial understanding, enabling reliable alignment across devices without requiring each device to use the same coordinate system

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach significantly reduces uncertainty and achieves accurate alignment of virtual content with physical environments, even across multiple devices and coordinate systems, ensuring consistent and reliable interactions and navigation.

Implementation Method 1

employing time-of-flight or depth sensing for precise point identification

Methodology Applied
Scientific EffectTime of flight: Time of Flight

Data Source

PatentUS20250095310A1Process for the alignment of virtual content in physical environments
Publication Date: 2025.03.20 RAVENTIDE PARTNERS LLC
  • US20250095310A1 patent drawing
  • US20250095310A1 patent drawing
  • US20250095310A1 patent drawing

AI summary

Methods for aligning an extended reality (XR) environment with a physical environment such that a physical position and movement of a physical entity within the physical environment is identically aligned and identically mirrored by a corresponding XR position and corresponding movement of an XR entity within the XR environment. The alignment process assigns a position to the XR environment with respect to the physical environment such that certain elements of one environment are defined as being co-planar with certain surfaces of the other environment. Next, two planes or two lines in one environment intersect to define a first intersection. A second intersection in the other environment is located at the intersection of the first environment to align the two environments.