XR Animal Experiment Training With Movement Recognition Feedback

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Animal experiments face ethical concerns and controversies, and there is a need for technology that can effectively replace or reduce the use of live animals in scientific research, particularly for training and education purposes.

Innovation Solution

An XR-based animal experiment education system utilizing a camera module, display module, and processor to provide virtual practice and evaluation of animal experiment movements, allowing users to practice and be evaluated on extended reality images without using real animals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Object-affected harmful factors

If virtual reality technology is applied to animal experiment education, then ethical concerns and animal mistreatment are reduced, but current technology is not sufficiently disclosed or developed

Engineering Contradiction:
Improveethical concerns and animal mistreatmentVSAvoidtechnology readiness
Core Design Contradiction:
Object-affected harmful factorsVSReliability

Solution Approach 1:

The patent creates a virtual copy of the animal experiment environment using XR technology. The system displays XR images showing experimental subjects and allows users to perform practice movements on virtual subjects that replicate real experiment procedures. This copying approach eliminates ethical concerns about animal mistreatment while providing a reliable training platform with structured education courses and movement recognition.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces an XR-based virtual environment as an intermediary between users and real animal experiments. The camera module captures user movements, the processor recognizes practice movements against reference information, and the display module shows XR images of virtual experimental subjects. This intermediary system provides a reliable bridge that reduces ethical harm while maintaining training effectiveness.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Object-affected harmful factors

If XR-based virtual practice is implemented, then the need for live animals is reduced, but the system complexity increases with multiple modules and processing requirements

Engineering Contradiction:
Improveuse of live animalsVSAvoidsystem structure
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The patent designs an integrated XR-based education device where a single system performs multiple functions: the camera module captures user movements, the processor recognizes and evaluates practice movements, the display module shows XR images, and the memory stores education courses. This multi-functional integration reduces the need for live animals while managing complexity through unified system architecture.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system incorporates automatic movement recognition and evaluation capabilities where the processor autonomously compares user practice movements against reference practice information stored in memory. The system self-evaluates user performance and provides feedback without requiring external animal subjects, reducing harm while the modular design manages complexity through self-contained functional units.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12518647B2Electronic device, server, and method for XR-based animal experiment education
Publication Date: 2026.01.06 RAONMETA CO LTD
  • US12518647B2 patent drawing
  • US12518647B2 patent drawing
  • US12518647B2 patent drawing

AI summary

Disclosed are an electronic device, a server, and a method for XR-based animal experiment education, in which practice effects corresponding to the practice movement of a user in an XR image are given and displayed, thereby providing realistic practice education effects.