XR Digital Assistant Gaze Activation for Low-Input Interaction

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Solution Overview

Problem

Existing digital assistant interactions in extended reality environments are inefficient and require multiple user inputs, leading to increased cognitive burden and power consumption.

Innovation Solution

The system detects user gaze at persistent objects in an XR environment to initiate a digital assistant session, displaying animations to confirm initiation, and modifies display states based on gaze input to efficiently handle speech inputs, reducing unnecessary interactions and power usage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional digital assistant interactions are used in XR environments, then multiple user inputs are required to initiate and control the assistant, but this increases cognitive burden and power consumption

Engineering Contradiction:
Improveuser interaction efficiencyVSAvoidpower consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary actions by continuously monitoring user gaze and displaying persistent objects in the XR environment before the user needs to interact. The digital assistant object is pre-positioned and animated to indicate readiness, so when the user looks at it, the assistant is already prepared to receive commands, eliminating the need for multiple activation steps and reducing overall interaction time and energy consumption

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The digital assistant uses gaze detection to automatically determine when it should be active and when it should be in listening mode, serving itself based on user attention rather than requiring explicit user commands to activate or deactivate. The system self-regulates its power consumption by entering low-power states when not needed and activating only when the user's gaze indicates interest

Inventive Principle:
Principle #25Self-service

2Reliability

If multiple user inputs are required to initiate digital assistant session, then the system can ensure proper activation, but this increases cognitive burden on the user

Engineering Contradiction:
Improveassistant activation accuracyVSAvoidcognitive burden
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system provides continuous visual feedback through animations of the persistent object in the XR environment, showing the user that the digital assistant is ready to receive commands. The object changes its display state based on user gaze detection, providing immediate feedback that guides the user through the interaction without requiring them to remember complex activation sequences or multiple input steps

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent replaces complex mechanical interaction sequences (multiple button presses, voice commands, and confirmations) with a simpler optical mechanism - gaze detection. By using eye tracking to automatically trigger assistant activation, the system eliminates the need for users to perform multiple deliberate inputs, reducing cognitive burden while maintaining reliable activation through automatic gaze-based triggering

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If the digital assistant object is displayed persistently in XR environment, then the assistant is always available, but this increases device complexity

Engineering Contradiction:
Improveassistant availabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The persistent object is not static but dynamically responds to user gaze through animations and display state changes. When the user looks at the object, it activates and transitions to listening mode; when the user looks away, it returns to a dormant state. This dynamic behavior provides continuous availability while managing complexity through conditional logic based on gaze detection rather than requiring the assistant to be fully active all the time

Inventive Principle:
Principle #15Dynamics

4Productivity

If gaze detection is used to detect user intent, then interaction efficiency is improved, but this increases measurement precision requirements

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidgaze detection accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The system uses gaze detection as a partial indicator of user intent rather than requiring precise and complete measurement of all user intentions. By combining gaze detection with persistent object display and animations, the system achieves sufficient accuracy for reliable interaction without needing perfectly precise gaze tracking. The excessive action of continuous gaze monitoring provides robust data even when individual gaze measurements are not perfectly accurate

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20250371811A1Extended reality based digital assistant interactions
Publication Date: 2025.12.04 APPLE INC
  • US20250371811A1 patent drawing
  • US20250371811A1 patent drawing
  • US20250371811A1 patent drawing

AI summary

An example process includes: while displaying a portion of an extended reality (XR) environment representing a current field of view of a user: detecting a user gaze at a first object displayed in the XR environment, where the first object is persistent in the current field of view of the XR environment; in response to detecting the user gaze at the first object, expanding the first object into a list of objects including a second object representing a digital assistant; detecting a user gaze at the second object; in accordance with detecting the user gaze at the second object, displaying a first animation of the second object indicating that a digital assistant session is initiated; receiving a first audio input from the user; and displaying a second animation of the second object indicating that the digital assistant is actively listening to the user.