XR Object Augment Prioritization for Distraction Control

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Solution Overview

Problem

XR systems face challenges in managing the overwhelming presentation of object augments in augment-rich environments, leading to user distraction and annoyance, as they encounter numerous augmentable objects or objects mapped to multiple augments.

Innovation Solution

The disclosed XR systems prioritize the presentation of object augments based on explicit and implicit user preferences, past interactions, contextual clues, safety concerns, access rights, user familiarity, relevance, and user roles, adapting to user needs without overwhelming them with excessive or irrelevant content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If the system presents all available object augments to the user, then the user receives complete information about objects, but the user becomes distracted and annoyed due to overwhelming content

Engineering Contradiction:
Improveinformation completenessVSAvoiduser distraction
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The system dynamically changes the parameter of augment visibility by adjusting opacity levels and presentation states based on user preferences and contextual factors. This allows the system to maintain information availability while controlling the intensity of presentation to prevent user distraction and annoyance.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system implements dynamic control over augment presentation by allowing augments to transition between different visibility states (fully visible, partially visible, hidden) based on real-time assessment of user preferences, safety concerns, and contextual relevance. This dynamic adaptation resolves the contradiction by making information presentation flexible rather than static.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If the system prioritizes object augments based on multiple factors including user preferences and safety, then user experience is enhanced, but system complexity increases

Engineering Contradiction:
Improveuser experienceVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system segments the complex prioritization process into distinct functional modules: user preference analysis, safety concern assessment, contextual clue evaluation, and augment selection. Each module handles a specific aspect of the decision-making process, making the overall complex system more manageable and maintainable while still providing enhanced user experience.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If the system presents multiple augments for augmentable objects, then the user gains access to diverse information, but the quantity of content becomes excessive and overwhelming

Engineering Contradiction:
Improveinformation diversityVSAvoidcontent volume
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The system applies local quality by presenting different quantities and types of augments to different users based on their individual preferences, roles, and contextual needs. Instead of uniformly presenting all augments to all users, the system tailors the augment presentation to each user's specific requirements, maintaining information diversity while controlling content volume.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12499629B1Extended-reality systems and methods for prioritizing display of object augments
Publication Date: 2025.12.16 META PLATFORMS TECHNOLOGIES LLC
  • US12499629B1 patent drawing
  • US12499629B1 patent drawing
  • US12499629B1 patent drawing

AI summary

A computer-implemented method that includes (1) maintaining access to a database that contains object augments mapped to one or more objects along with which the object augments are configured to be presented to and sensed by a user via an extended-reality system, (2) detecting an object in the user's environment that is mapped to at least one object augment in the database, (3) determining whether a presentation condition associated with the at least one object augment is satisfied, (4) prioritizing presentation of the at least one object augment to the user via the extended-reality system when the presentation condition is satisfied, and (5) constraining presentation of the at least one object augment to the user via the extended-reality system when the presentation condition is not satisfied. Various other methods, systems, and computer-readable media are also disclosed.