XR Avatar Interfaces Reducing Cognitive Burden via Visual Feedback

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current user interfaces for interacting with virtual and augmented reality environments are cumbersome, inefficient, and create a significant cognitive burden, often requiring multiple inputs and providing insufficient feedback, leading to errors and increased energy consumption in battery-operated devices.

Innovation Solution

The development of improved user interfaces and methods that utilize advanced technologies such as hand-tracking and eye-tracking components, tactile output generators, and graphical user interfaces to reduce the number and complexity of user inputs, providing enhanced visual and tactile feedback, and enabling more intuitive interactions within extended reality environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional user interfaces are used for interacting with virtual and augmented reality environments, then basic interaction functions are provided, but the interfaces become cumbersome and create significant cognitive burden on users

Engineering Contradiction:
Improveease of interactionVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system provides real-time visual feedback by displaying representations of sound waves that correspond to captured audio. This feedback loop allows users to see the direct connection between their voice inputs and the visual representations, making the interaction intuitive and reducing cognitive burden while maintaining operational simplicity

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system creates visual copies of sound waves as representations in the extended reality environment. These visual copies mirror the acoustic properties of the captured sound, providing an intuitive visual analogue that simplifies interaction without requiring complex interface mechanisms

Inventive Principle:
Principle #26Copying

2Reliability

If multiple inputs are required to achieve desired outcomes in augmented reality environments, then precise control is achieved, but the number of inputs increases and energy consumption rises

Engineering Contradiction:
Improvecontrol precisionVSAvoidenergy consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system combines multiple input modalities (voice capture, sound wave analysis, visual representation) into a single integrated interaction flow. Users provide input through natural speech, and the system processes and visualizes the complete interaction sequence, reducing the number of separate input actions required while maintaining reliable control

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system performs preliminary processing of sound waves into visual representations before user interaction is complete. By pre-processing and displaying the sound wave representations, the system reduces the number of subsequent input steps needed, thereby reducing energy consumption while maintaining control precision

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If conventional user interfaces provide limited feedback for performing actions, then system resources are conserved, but user understanding of the connection between inputs and device responses deteriorates

Engineering Contradiction:
Improvefeedback sufficiencyVSAvoidenergy waste
Core Design Contradiction:
Loss of informationVSLoss of energy

Solution Approach 1:

The system implements comprehensive visual feedback by displaying real-time representations of sound waves that correspond to captured audio. This rich feedback provides users with complete information about their inputs and system responses, eliminating information loss while the efficient rendering process minimizes energy waste

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12125149B2Interfaces for presenting avatars in three-dimensional environments
Publication Date: 2024.10.22 APPLE INC
  • US12125149B2 patent drawing
  • US12125149B2 patent drawing
  • US12125149B2 patent drawing

AI summary

In some embodiments, a computer system displays user interfaces for enrolling one or more features of a user of a computer system. In some embodiments, a computer system displays visual effects associated with a virtual avatar in an XR environment. In some embodiments, a computer system displays objects having different visual characteristics in an XR environment. In some embodiments, a computer system switches between different presentation modes associated with a user represented in an XR environment. In some embodiments, a computer system displays a virtual avatar in an XR environment.